Without Light is a first-person adventure game which revolves around a blind boy that can envision sight through sound. Born blind, he has adapted the ability to figure out the shape and displacement of objects by making and listening to sounds. When it’s completely silent, the game will be pitch black. Any sound made in the game will produce visual ripples from and on the object that made the sound, temporarily making the object and a little of the environment around it “visible” for as long as the sound lasts. Certain objects have odors that are visualized as smoke, leading to the source of the smell. The player will use sounds and smell to navigate through the game. The game emphasizes the difficulty and inconvenience of living without the sense of sight. It also emphasizes the use of all the other senses to compensate for the lack. Thus, the game aims to demolish the barriers between those with sight and those without through a suspense-adventure game we call Without Light.

Post news Report RSS Without Light Devlog #1

We're about halfway done with the game, and it's about time we start a dev log. In fact, we should have started this months ago. But don't worry; hit that like button and we'll keep you updated!

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Devlog #1

Hi everyone!

We've been experimenting with a lot of techniques on making the game run more smoothly, as processing the live audio into sound waves take up quite a bit of processing power and we've finally gone closer to our ideal performance. The teams has also been working relentlessly on the level design, and how we can seamlessly use it on the story. We'll be showing a sneak peek of the Research Center soon. Stay tuned, we'll be having our pre-alpha soon!

Patreon sounds really nice. It would be great to have this project funded so we can release this game with the best quality we can offer.

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