This is a two player asymmetric co-op platform game for my capstone project. One player controls a warrior who can walk, jump, and attack enemies using a sword. The other player is a elf who can fly around levels and shoot magical bullets. Players must collaborate and use their unique abilities together to traverse challenging stages filled with traps and monsters. The warrior relies on the elf for ranged attacks and reaching high platforms, while the elf depends on the warrior to take out enemies and trigger switches. By working together, they can overcome obstacles that neither could face alone. This synergistic gameplay creates a unique cooperative experience.

Post news Report RSS Devlog #2 - Polishing Gameplay and Storytelling for Launch

This week the team focused on upgrading visuals, expanding difficulty options, and implementing narrative elements. Playtesting feedback will finalize balance and polish next week. The game nears completion with gameplay, art, and storytelling refinements.

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This week our team made updates to the character textures and animations, modified the art style of the guidance and cursor UI, implemented adjustable difficulty levels for gameplay, and added a conversation system along with an intro scene to set up the narrative.

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Next week we plan to finalize gameplay balance and difficulty tuning based on playtester feedback. We will also further polish the story content and presentation of the intro scene. Please look forward to the release of our complete game soon! We're excited to get this into players' hands after incorporating insights from our latest round of testing and improvements. Stay tuned for our launch announcement.

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