In Widelands, you are the regent of a small clan. You start out with nothing but your headquarters, where all your resources are stored.
In the course of the game, you will build an ever growing settlement. Every member of your clan will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. The economic network is complex and different in the four tribes (Barbarians, Empire, Atlanteans, and Frisians).
As you are not alone in the world, you will meet other clans sooner or later. Some of them may be friendly and you may eventually trade with them. However, if you want to rule the world, you will have to train soldiers and fight.
Widelands offers a unique style of play. For example, a system of roads plays a central role in your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible.
Another refreshing aspect of the game is the way you command your clan. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you need to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace!
Widelands offers single-player mode with different campaigns; the campaigns all tell stories of tribes and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artificial Intelligence to challenge you.
In the end, Widelands will be extensible, so that you can create your own tribe with their own set of buildings, create new worlds to play in, and even create new types of worlds (who says you can't build a settlement on the moon?).
Since the previous release, we have implemented over 400 features, code cleanups and bug fixes. Build 20 features a new tribe – the Frisians – as well as four new campaign scenarios and a new “Barracks” building for recruiting soldiers. Also, the AI has been rewritten to use a genetic algorithm. The user interface comes with new features that make it easier to use, like map zoom, dropdown menus, a new ships list, and improved keyboard navigation. Build 20 also continues the behind the scenes cleanup, polish and modernization that was started with Build 19. There have been additional improvements to the stability and performance, as well as numerous bug-fixes.
Here are some highlights of the new features in Build 20:
Widelands is currently fully translated > 50% into the following languages: British English, Bulgarian, Catalan, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Low German, Polish, Portuguese, Russian, Scottish Gaelic, Slovak, Spanish and Swedish. You can help with translations directly in your web browser on Transifex. Help for translating is available in the Widelands Wiki.
Widelands is distributed for Windows (64-bit) and Mac OS X >= 10.7 (Intel, 64-bit) and in source code. We no longer ship binary Linux packages because of the poor compatibility between Linux distributions. Instead, we try to make compiling for Linux users as easy as possible. Also, most distributions will pick up Build 20 into their repositories very quickly. Both binary and source packages are available from our Download page.
If you like what you see, please visit our homepage, widelands.org. You may also want to check the forums and our IRC channel, #widelands on Freenode, to arrange multiplayer games with other players.
We especially welcome every helping hand: help us find bugs, translate the game, add new scenarios or features! If you want to get even more involved in the further development of Widelands, you can meet us on the forum or subscribe to widelands-public@lists.sf.net. Releases are also announced to widelands-announce@lists.sf.net.
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Hello everyone! Hope you are all well! I have picked up the game from here and will try my best to promote it a little bit and hope that the developers continue to improve it as its got a lot of potential despite my silliness in not going through the tutorial first. I had a lot of fun with the game showcasing it and hope will try the game here if you have not so already and look forward to more from the developers keep up the good work!
Thank you for supporting the game and my videos!
SGP