Where Birds Go to Sleep is a narrative adventure game set in a fictional Near East-inspired land, brought to life in a painterly artstyle, with voice-acted dialogue and original score.
Slip into the subonscious of Cormo, a churlish smuggler-turned-explorer, only ever influencing his actions, never directly assuming control. You will mould him through every sentence you put in his mind… but you might not like what he becomes.
Confront him about controversial topics like sexuality, prejudice and morality, and change his mind… or have him change yours.
An island has appeared in the distant sea...
To find a cure for your sister’s sickness, you sneak your way into a dangerous expedition to explore that island, reserved only for the worst prisoners. There, you will get to know a handful of very special, deeply developed and fully realised characters. Become their friend, get to know their secrets, manipulate or abuse them to your, or Cormo’s will.
One of the first characters you will meet is Dunlin – a noble-born, young man who is steadfast in his moral and religious principles. But what must a purebred like him be guilty of to end up here with you?
Reflect on your actions along with the protagonist; exchange your thoughts on what happened; regret or rejoice, grieve or laugh together… or independently of each other.
The difference between saying “you tried your best” and “you’re horrible” is empathy.
The smallest minutiae of your choices are remembered by the experimental Insight System, which analyses your personality and offers you interesting viewpoints and alternative outlooks on the things you’ve said and done, recontextualizing your experience both in and out of the game.
There is no “Mission Failed”; saying “No” opens new avenues. There is no golden path.
Lie to others, and you’ll be more likely to hide the truth from yourself. Fail to justify your actions and you might find your character not heeding your commands.
Every single small choice you make builds up, and shifts the direction of the story. While there are crucial moments and big decisions to be made, they happen within the context of the numerous smaller decisions, even those as trivial as the way you greet someone, that – true to life – ultimately decide who we are.
Sprawling, naturally flowing dialogue: react in intense back-and-forth conversations. Every dialogue is ready for the choices you make, and can potentially branch off into a completely different conversation with game-changing significance.
You’re NOT fully in control. You are the whisper in the back of the mind. Manipulate your crew-mates and your protagonist into doing your bidding… and deal with the mental toll with this innovative dialogue dynamic.
Explore the mysterious island, unravel its secrets and lies. Shrouded in noxious, mind-altering mist, you must prepare for every journey inland, anticipating the challenges ahead.
The provisions are scarce… but the others need them less than you.
Last night we played our demo live and talked about development, lore, behind the scenes and designs! This was our first time streaming, apologies for the occasional technical difficulties!
It was a lot fun and we hope to stream sometime in the future.
Here's a playlist of the most interesting excerpts cut together from the livestream where we discuss designs, lore, development and more, as well as a bunch of answer questions:
And here's the livestream in full:
Available until the end of November, a spiritually moving, beautifully voice acted one-of-a-kind experience, filled with Kabbalistic mysteries!
A temporarily public demo of Where Birds Go to Sleep is available on our Steam page until the 20th of July!
We're excited to share news about our participation in an upcoming Steam Festival, and some other development-related news!
The story isn’t just the plot, and doesn’t happen on the screen… it happens in your head!
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