Wellspring: Altar of Roots is a dark and plot-heavy tactical RPG that merges old-school, turn-based strategy with modern, fast-paced combat. Featuring gridless battles, roaming enemy encounters, complex character customization and a vast and open world map, Wellspring offers a fresh look at a time-honored genre.
Hi all! We recently put together a post detailing a very strange bug we encountered, and how we eventually squashed it. Eventually.
the anatomy of a bug
An article describing some of the latest updates to the tactical, turn-based RPG, Wellspring: Altar of Roots!
Hi all! Our latest Kickstarter update is live! If you'd like to check out the past few years of Bevontule development and see how it's changed over time...
bevontule kickstarter update #9: bevontule through the years
Kickstarter trailer reveal and Thunderclap campaign information!
kickstarter trailer and thunderclap!
Our Kickstarter update for our new crafting system!
bevontule kickstarter update #10: crafting preview!
An update also featured on our Kickstarter page that describes the enemy AI for our 3D upcoming, tactical RPG!
bevontule kickstarter update #6: curious about our ai system? look no further!
Detailing the last few months of work as well as a roadmap for future development.
where we've been, where we're going
An article detailing some of the most recent changes and improvements to the Bevontule pre-alpha demo.
bevontule pre-alpha demo 1.2 updates!
A detailed list of the new features and bugs that we have corrected in preparation for our upcoming demo. Part two will itemize (pun slightly intended...
big boy demo (part one)
The term "Roots" refers collectively to a large, semi-sentient network of unknown origin and composition that covers roughly fifty percent of the entire...
breakdown of onichian roots
Part two of our AI update blog. Focuses on the "math" behind how the enemy chooses which action to use, and how action modifiers can affect their behavior...
ai updates (part two)
Break down of our battle AI. Focuses on how the enemy decides where to move and scores each available movement/action combination. Part two explains the...
ai update (part one)
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