I have been one busy little Dev working on getting Undercog ready for Too Many Games and implementing the features that I want players to experience as well as making sure that the game gets a little prettier than the last time it was showed.
Rundown of Updates:
- New control and animation system (based on player feedback)
- Much Faster game play
- More On Screen direction for demo
- Some aesthetic upgrades to textures
- More environmental elements
- Loot/Equip screen and item swapping
- New attacks added (charged punch and shockwave)
- Radar system added
- Improved collision detection for terrain
- Better AI for each enemy with a state machine that includes "wander", "forget" and attack behavior
- New equitable items
- Button Spamming bug fixed (this was a big one)
- Player Death animation bug fixed
- Audible cue for when "Repair Cycle" is ready to use.
Features still in progress
- The screen to the right of the radar will be mission prompts by too many games
- Icons and tool tips for the Inventory with better differentiation of equip items
- Area way-points will be added to the radar screen to make navigation better
- Death animations for enemies
Update Video