I have developed Wave Wave to express a certain level of fearlessness in game design.

It will be released for iPhone and iPad early February.

Wavewavegame.com

Check out the album soundtrack, 'Parallel Processing' by Danimal Cannon and Zef.

Danimalcannon.bandcamp.com

Features

- Intense, uncompromising gameplay.
- Arcade game play smashed together with modern visuals.
- Crushing difficulty that is quickly overcome with light bulb moments.
- You'll need to overcome mind-to-finger-to-screen latency.
- Bombards the senses; fall into 'the zone' where your brain switches off and you play better.
- Minimal game mechanic.
- 5 game modes, 25 levels, only 5 difficulties (or is there?).
- Music by Danimal Cannon and Zef. Two humans made this music together... it's amazing.

Wave Wave
Wave WaveWave Wave
Wave WaveWave Wave


Thanks for taking a look!

Peace,
Tom

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Latest posts from @wavewave_game

RT @JonathonStriker: New @wavewave_game high score, 7.86 seconds in repeater mode, 'quick sticks' stage. #GamerDad T.co

Oct 31 2015

RT @Limpeds_Twitt: LOOK AT ME NOW @wavewave_game , LOOK AT ME NOW! T.co

Oct 14 2015

RT @JonathonStriker: New @wavewave_game high score, 29.41 seconds in 'random' mode, 'wave' difficulty. T.co

Sep 25 2015

RT @UnstoppableDrew: My @wavewave_game score in 'REPEATER' mode, Play.google.com the only game where you get really excited for lasting 5 sec

Aug 8 2015

RT @UnstoppableDrew: Wave Wave is very time efficient. What other game can you play 20-30 times in one minute ?

Aug 8 2015

RT @Limpeds_Twitt: I just beat @wavewave_game 's Wave Wave difficulty, holy shit.

Jul 21 2015