Mass Effect: Andromeda
Role PlayingA new adventure awaits in the Mass Effect universe. With stunning visuals and a new galaxy to discover, BioWare delivers the next generation of space...
Wantless is a turn-based tactical RPG where you face nightmares inside your patients’ tortured minds.
In the bleak future, the ghost metropolis is dead silent, most of its inhabitants asleep. The others are addicted to a neurological procedure that can erase bad memories, nostalgia, desires, even consciousness itself: Mind Transposition.
You play as Eiris, one of the few Transposers still awake. Inside your ship, the Alterthought, you’ll craft skills, upgrade, shop, gear up and greet your patients. When you’re ready, dive in their procedurally generated mind dungeons to face their woes made manifest.
Ease your patients’ suffering, earn reputation to unlock passage, and sail further down the entrails of a dying world.
You control a single character in battle, with an unrivaled array of unique skills. Combine them with destructible objects and your environment to design the best strategy.
Enemy reaction is proportional to your action. Learn when to be cautious, and when to commit.
Neural shaping is a deep skill crafting system that lets you create your own abilities using components you loot. You control their shape, range, cost and effects. Combine damage, stat buffs & debuffs, disables, afflictions, utility and more to shape a build in your image.
Progression systems are vast and numerous. Through your skills, your talent tree, your stats, or the upgrades you bring to your ship, no effort goes unrewarded, and you’re always choosing which way is up.
Every patient is unique, and so is their mind maze. Environments, enemies, difficulty and traits are procedurally generated, and each transposition is its own experience.
Many patients have compelling stories. Gain their trust and they’ll come back for you to find out how they end.
You’re free to progress through the storyline at your own pace. Explore, look for rare items, level-up, experiment. While the path through the storyline is manageable, there’s always brutal optional and endgame content lurking. Who knows how far you’ll take your build.
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