Is a single player space trading and combat game for PC, Mac and Linux. Set in the far future, during a period of expansion and opportunity for the sentient beings of the galaxy, you play as a new pilot who has just earned enough credits to buy a ship and seek a fortune amongst the stars.

Report RSS Demonstrations and Planets

News update: Demonstration of some Pre-Alpha Frontier gameplay and an information post about some pretty planets.

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Demonstrations

Recently we have been working super hard on making Frontier a game that deserves to be played, squeezing as much out of Unity graphically as we can with our limited budget and totally rewriting the Battle system because although it was fun... it could've been... MORE fun.

In the below YouTube video you can see some of the fruits of our labour, a preview of the Battle system showing what happens when 3 misguided battleships try to take on a supercarrier, our showroom scene which pans through a small handful of starship available in Frontier (3 / 24) and a totally redone fitting scene (the old UI was too clunky so we scrapped it).


Perfect Planets

Having nice looking planets was a top priority when we were first envisioning what Voidnex: Frontier should look like. However, getting to that point was not as simple as taking a satellite picture of Earth and putting it on a sphere; that will get you a planet for sure - but it probably won't look very good! In fact one of the biggest problems is dealing with texture warping caused by the way vertices are arranged in 3D sphere. Luckily there is a way around this problem - namely transforming a cube into a sphere! It requires a little bit of maths but the results are much better as textures can be applied evenly. The shot below shows a planet 'exploded out' inside the editor window.

planet_explode

But wait, we aren't done yet! Now the problem is that we have six sides to texture, instead of just one. Therefore all texture maps need to be split into six parts that tile together properly in a seamless manner; at the moment this is done by turning a regular texture into a horizontal cross - giving a very similar appearance to a cube map texture. After this, normal and specular maps are generated; then combined with rim lighting and atmosphere to create the final effect.

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d10sfan
d10sfan - - 494 comments

looking great so far, battles looked like fun and really liking the ui

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voidnex Author
voidnex - - 24 comments

Thanks!

I'm glad you liked it!

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Bladen
Bladen - - 14 comments

Woow :O looks realy great

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voidnex Author
voidnex - - 24 comments

Thanks!, its always great to get feedback :)

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Joeliosis
Joeliosis - - 28 comments

Cant wait to play it! I really like the weapon effects, but the ship explosions seemed anticlimactic. Placeholder animations? or?...

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voidnex Author
voidnex - - 24 comments

Thanks. And yeh, just place holders for explosions at the moment; so they should look nicer when we are finished :)

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Nem3sys
Nem3sys - - 4 comments

something i will buy for sure even in alpha state.

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