The day of the zombie apocalypse has come. You're all alone and and no one is there to help you. Viral is a game that uses a randomly generated engine that lets you play in a way different world each time you play. Collect resources, craft new and more efficient weapons and items, and most important of all, kill zombies! Multiplayer: Coming soon.
Viral changed a lot since I left IndieDB. In fact, it evolved a lot. First of all I created a whole new perspective by introducing 3D into the game.From this:
...to this:
Yes, this required beginning from zero, but it didn't affect Dennot's neat spritework because I wanted to keep the squared aspect of the game. And so, we went on...
Dennot and I built an acceptable 3D house. I did the code and modeling while he made the art. We were proud, since it was the first one we made.
Then I wanted to change the aspect of our little buddy...
We both failed sometimes, either code or art...
...But it didn't matter, because it all can be fixed with some effort.
The game was starting to get a nice looking shape, but it didn't last long.
Dennot and I had some troubles, he stopped making art for the game and I was all by myself.
I noticed that I had made a huge error on the game's script, something that required to remake the whole script. So I headed for it, it required a different kind of script, I hardly handled it:
The more I advanced with the code, the harder it was to make. It was a nightmare.
Then, I had a discussion with Dennot, where we both agreed that the game didn't had an objective at all. I got desesperated, and literally couldn't sleep because I was way to worried about it.
So I considered changing the game's orientation and style.
But I didn't. I simply couldn't stand it.
So I kept the original style of the game.
I was planning to add another character to the game, a girl?
I was disgusted with my designs, always, they were horrible. This also kept me worried. So, instead of working on something that didn't matter at the moment, I tried to make something that was really important for the game: enemies.
So, yeah, I managed to make a cute little zombie based on the character's model, it wasn't that hard. I even made it to follow the character using the exact same code from the previous Viral script, but it was way to bugged, and I couldn't figure out why.
Then I, stupidly, attempted to begin multiplayer commands for online plays and that. I've succesfully done this before with 2D games, but never on a 3D game. When I ran the game, it crashed, in all my years of game programming I've never managed to crash any game, and I couldn't figure out the reason.
Every single aspect of the game was getting more hard to program each time I advanced (even the inventory system had way too many problems), and keeping me worried more and more. So I quitted. I quitted because I couldn't stand being mortified all the time with a project that didn't make me happy the more I advanced. It was horrible.
Being an indie developer means that you can freely choose whatever you feel like doing, and more importantly, being happy with it.
You can freely download the lastest versions of the project below:
Viral: Pre-Alpha 2 (A)
Viral: Pre-Alpha 2 (B)
I have quitted on making Viral, for now. I see myself in the future more experienced and I'm so going to do it, because it is one of the games from me that I consider not a gimmick. I will bring Viral back to life.
Lots and lots of happenings around us: April's Fools, Viral's new look, an interview, and lots more!
It includes: -Fully rendered 3D world -Character movement (WASD) (as I said before: very, very glitchy) -Movement animation -Point at mouse -House system...
Viral Pre-Alpha version 3 for Windows. Download it or else..... Game changes: Hotkey Emoticons & bug fixes.
Viral Pre-Alpha 0.0.0.2 version for Windows. Download it or else.....
The very first version of our game Viral. We would like to receive feedack with your oppinions. This version includes: Zombie AI, Houses, Doors (open...
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Nice game,tracking
You are mexican,eso es bueno! :D
Oh well, it was a good concept. I guess i will just go back to Project Zomboid.
lol!
this is a pretty awesome game :D! although i think it needs control options so you can change what does what....i hope that made sense :P
Anyway really awesome game, keep up the good work :D
Understood. We'll focus on that as soon as we reach Alpha :)
Not to shabby... needs some work though. tracking.
Thanks, it's still on Pre-Alpha, so it still doesn't represent what it will be about at all. Thanks for the track!
Yes, it could become a very interesting game. Good luck in your development !
Thanks! We're progressing as much as we can! :D
Oooh, looks fairly interesting. And looks a lot better than those 2D Zombie games made with the CS2D engine. *Moves mouse to tracking button*
Good to hear that! But I don't think that the other ones look bad :)