Verdun is the first multiplayer FPS set in a realistic World War One setting, the game which started the 1914-1918 WW1 Game series. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense. The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun France in 1916. The game includes many historically accurate features such as realistic WW1 weaponry, authentic uniforms and maps based on the real battlefields of France and Belgium.

Post news Report RSS Our opentesting build just got live!

We just released lots of fixes and improvements to the PC version of the game including a new minimap...

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If you have been playing the latest test version (by enabling opentesting in the Steam settings) you will already be familiar with the changes we are pushing to the live version of Verdun. After extensive testing it is now time for our entire player base to enjoy these fixes and improvements.

We are especially proud of the minimap update, which should be a welcome improvement for everyone that likes to keep a close eye on the surrounding area, as well as some graphical updates and enhancements.

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Here below a summary of the most noteworthy fixes, for more details please check out our changelog.

* Fixed no spawn issue with grey screen
* Fixed an issue where SSAA was sometimes still enabled after disabling it from the settings
* Possible multikill fix
* Fixed outlines in spectator mode and decals appearing on characters
* Fixed incorrect alignment of usernames in the squad lobby
* Fixed floating wire in Vosges
* Fixed weird main menu camera-movement after exiting game

* Minimap update: Sharper rendering, more consistent lines, different color-coding (yellow is always contested zone)
* Improved ragdolls
* Added startup option to disable all mouse smoothing being done ('-raw-input')
* Added kick and ban to player info (banning/kicking via scoreboard)
* Added terrain shadowmapping in distance
* Optimised some artillery calls performance

On a side note, our Xbox One brethren saw a new patch go live too. They will no longer have to suffer the occasional white and pink characters, in addition to receiving improved graphics and animations. For those interested, you can find these and more Xbox One changes here:

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