Vampire: The Masquerade – Redemption is a role-playing video game released for personal computers on June 7, 2000, by Activision. The game follows the adventures of a French crusader, Christof Romuald, through Prague and Vienna in the Dark Ages and modern-day London and New York City. The game is based on the tabletop role-playing game Vampire: The Masquerade. The game's graphics were highly advanced for its time, including then-novel effects such as multiple shadows rendered dynamically from in-game light sources. Vampire: The Masquerade – Redemption also includes a multiplayer game mode in which one player takes the role of the storyteller. The game itself is divided into two parts, one medieval and one modern, each of which play differently.

Post tutorial Report RSS The File Types of The Nod Engine

This article explains all of the various file types of the NOD engine and what they do.

Posted by on - Basic Level Design/Theory

Tutorial created by Javokis for e-mods.net. Mirrored here for archival purposes as his site is now down.


The File Types of The Nod Engine

Here is a list of File Types used by the Redemption. This is in hopes of removing confusion about the differences of similar file extension names.

NOB files

Description: Are actually zip files that are uncompressed, containing additional files inside.
Location: Main Vampire - Redemption folder.
Open With: Winzip, 7-Zip (Free Open Source!)

NOT files

Description: Are files that contain template data (props, npcs, players, ect ect).
Location: Vampire - Redemption\misc\Templates (Resource.nob)
Open With: NOT Editor (Available in the NOD SDK Download)

NOD files

Description: Are models that contain mesh, bone, and material information about an object.
Location: Vampire - Redemption\3d\Models (Resource.nob)
Open With: Noesis (With the new plugin) Milkshape 3d, Freyja, or Maya 2.5-3.0 (With Plugins)

NAD files

Description: Are animation files for models - these are assigned in an NMS file.
Location: Vampire - Redemption\3d\Anims (Resource.nob)
Open With: Maya 2.5-3.0, Noesis (With the new plugin)

NMS files

Description: Are motion definition files that tell a model what animation file to use for what event.
Location: Vampire - Redemption\3d\Motions (Resource.nob)
Open With: Notepad

NED file (effects.ned)

Description: Contains a list of discipline effects.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NDD file (game.ndd)

Description: Contains a list of disciplines and their assigned groups. Used in conjuction with game.ndg.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NDG file (game.ndg)

Description: Contains a list of discipline groups and their exp costs.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NPC files

Descriptiong: Used by player types like Christof for starting stats, items, and disciplines.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NCD file (game.ncd)

Description: This file contains the information on clans and controls the clan list in multiplayer.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NPD file (game.npd)

Description: Is the file that contains data on particles in Redemption - like fire and steam.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NTT file (game.ntt)

Description: A treasure class file containing treasure class values using random treasures for chests and shops.
Location: Vampire - Redemption\misc (Resource.nob)
Open With: Notepad

NCO Files

Description: These are tag files that contain conversation scripts (controls timers and multichoice options).
Location: Vampire - Redemption\conversations (Resource.nob)
Open With: Notepad

NAI files

Description: These files contain basic command flags for AI (enemies) and starting disciplines for enemies.
Location: Vampire - Redemption\ai (Resource.nob)
Open With: Notepad

NEX files

Description: Contains timer scripts for explosions (damage, damage radius, effects) all in milisecs.
Location: Vampire - Redemption\explosions (Resource.nob)
Open With: Notepad

NAG files

Description: Tells what wav (audio file) to use for what event (sound to use when feeding, walking, ect).
Location: Vampire - Redemption\foley (Resource.nob)
Open With: Notepad

NCP files

Descriptiong: Custom created camera paths and angles for use with cutscenes.
Location: Vampire - Redemption\paths (Resource.nob)
Open With: Viewed\created in the Redemption game using -devmode in your game's shortcut - otherwise ran in scripts.

NBS files

Description: These files contain a list of items available in a shop (store).
Location: Vampire - Redemption\stores (Resource.nob)
Open With: Notepad

Here is a graphical representation of VTM - Redemption's folder structure showing what files go where.

redemption fstructure


How to Read this Image

This image shows the various folders used by the Redemption game engine along with what files are usually contained within them. The arrows are pointed to additional subfolders beneath the folder in question. The image displays that within the 3d folder are three other folders of Anims, Models, and Motions. Within the Misc folder there are several subfolders with designated files. An example: The .NOT file types are located within Misc/Templates folder. The .NPC files are located in just the Misc folder.

I hope this sheds light on a few things.

Rainmoon picture isnt complete, i wrote description of missing folders(after all *.nob extraction- dont worry game runs good). Text behind / ignore its same info in czech from my mod both language documetation.

3D- Materials - *.tga a *.nam, textures models of ncp, creatures and items / *.tga a *.nam, textury modelů ncp, př??er a předmětů
Codex - *.class,javac.exe, javadoc.exe, javai.dll and batch files to create javadoc documentation, Codex.dsp is project for Microsoft Developer - Studio 5, i thin only another way of complation, than by commnad line, last is mssccprj.scc, i think next compilation file from MSDS5 / *.class and javac.exe, javadoc.exe, javai.dll add files to created? javadoc documentation and Codex.dsp as a project for Microsoft Developer - Studio 5, according to me, it is something else? kind of a compilation, right? through the command line and then mssccprj.scc, files which? m? I guess? what have you done? with compilation?
Crypt - *.npf multiplayer character saves / *.npf, if I'm not mistaken, the connection? with saved games, maybe multiplayer only
Extras - nothing important, links and documentation from the look of modding documentation for the game
Materials - General - *.nam and *.tga textures / textures and *.nam with their effects and definitions? materi?lů
- London -*.nam and *.tga textures / textures and *.nam with their effects and definitions? materi?lů
- New york - *.nam and *.tga textures / textures and *.nam with their effects and definitions? materi?lů
- Prague - *.nam and *.tga textures / textures and *.nam with their effects and definitions? materials
- Vienna - *.nam and *.tga textures / textures and *.nam with their effects and definitions materi?lů
Miles - drivers for sounds output / drivers for various? sound formats
paths - *.ncp binary im not sure about these files; Rainmoon wrote: "Viewed\created in the Redemption game using -devmode in your game's shortcut - otherwise ran in scripts" it appears as some logs files, but we haven't viewer/ *.ncp bin?rn? file, create? when started? with the devmode parameter, is it probably something? temp files or files with logs, which? but I can't open
SaveGames - subfolder SP0 to SPxx and _Current_ with savegames / subfolders SP0 to SPxx last? under _Current_
Sounds -/ sounds
-actors - *.wav sound of creatures / *.wav sounds př?er
-Dialog - *.nlp and *.mp3 dialogues and animations of faces /*.nlp and *.mp3 sounds of conversations and face animation and ?st
-environment - *.wav sound of environment /*.wav sound of environment?
-gameplay *.wav sebr?n? money, click? on a button, new? equal to about 20 sounds
-Music - *.mp3 / Music in *.mp3 format
-objects - sounds of drop and pickup items, shots and melee weapons objects in the inventory and on the ground and the sounds of doors, the sounds of gunshots, etc. sword fights
-StereoAmbient - sound on background of locations / sounds on background? location?
-voice - sets of sounds of npc and creature in fight ran? combat sounds, not
UI dialogs - in root are *.nui - files with user interface and *.nfd -fonts
- Icons - *.tga 2d pictures of items for inverters / *.tga, pictures on which? with changes? cursor when? you pick up the object and pictures of how the objects will look in the inventory
-Materials - *.tga pictures of menu and user interface /*.tga pictures of the interface and menu
Video - *.bik videos which you can player in Bink video tools, you can also convert normal video to this format / *.bik video, is it possible? is replay help? RAD video tools and such? convert run? videos to that format

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