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Description

This is a PDF. This tutorial introduces the UE3 Material Editor interface and basic material creation. It describes how to add pre-generated diffuse color and normal maps, how to control specularity, how to address opacity, and hints for other easy bells and whistles - like a quick toon shader. It also describes how to create a pulsating light material. This tutorial builds on information provided in previous ones. It presumes the audience is familiar with the terms and general process of material creation in other 3d applications like 3ds Max or Maya. Developed for use in a classroom environment, and is fully illustrated.

Preview
UE3 Tutorial 04 - UE3 Material Editor Quickstart
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