Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
This character was inspired by the awesome games: Starcraft and Starcraft: Ghost. This is strictly for the enjoyment of the Unreal cummunity and the love of the game...Sarah Kerrigan is the propery of Blizzard entertainment.
I will say it is bad, especially to unreal standards, but it is a definite improvement for you.
The model itself only has a few issues, as mentioned above, but it lacks any depth in the texturing. You should start learning how to properly texture a character using elements such as Colour maps, specular highlights, and the most important one, a Normal map. Without these your character will look poorly detailed and even more poorly lit in a proper UE3 environment.
In its current state it would fit as an UE1 character, but a good texture could change all of that. UT3 characters use 2048 X 2048 for the head, and the rest of the body separately. That space should be used for high resolution detailing, and should never have a lot of 1 solid colour (certain styles can break this rule).
I'll give you the effort, but much learning is needed to prosper as a character modeler.
Thx, dudes!
OK, I just upped the texture detail on my video settings (which I didn't know about before)...Changed the preview pic.
The Good: STARCRAFT FTW!
The Bad: Just, ew...
It's very disgusting it's not Kerrigan WTF she is not hairless