Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
This map pack is a compilation of all of the content I've created for the game Unreal Tournament 3. Click "Read More" for a video displaying all the maps.
This map pack is a compilation of all of the content I've created for the game Unreal Tournament 3.
Some quick descriptions of the maps.
Detained is a snowed in military complex high up in the mountains. The map is very roughly based on rat race. Overall I enjoy the game play. The DM version of the map is basically a large ring with 2 teleporters that take you to opposite sides of the map. The CTF version is a mirrored version of the DM map with modified spawns and teleports. The game play remains the same but is a little more open. There was a unfortunate corruption with the packages so the map remains slightly unfinished. Sorry.
Iron works is based on the map Lockout from Halo 2. It has a lot of fun multi level combat and a pretty good balance of weapons and powerups. Once again this map never reached the level of polish that I really wanted but it's still a fun layout.
Revelations was originally modeled by Sel and Mass. The map was released for HCE and Sel annoyed me into making a unreal version. :3 It's a fun little VCTF map but the bots are god awful so I suggested disabling them if you can. The TDM version plays the same but the bots are a little less retarded. In TDM you will spawn at your at your corresponding base.
Writing a description for this map would take another 15 minutes so just check out the video of how it works at Youtube.com .
Transcendence is a good DM map with tight close quarters combat in the center and nice ranged combat around the outer loops. This is the first map I have ever built with brushes and I think it turned out well though the map has a few issues ( the outer areas are not used very much in DM ) Overall the game play is good and players are given a high degree of mobility around the map. Allowing them to ambush there enemies at every corner.
This is a port of the map Ivory Tower from halo 2. The map plays well in unreal and has lots of multi level combat which keeps it interesting. There is no flak canon on this map obviously. In beta we discovered that the person holding the flak always won. So we removed it for the sake of game play haha.
This is a sort of "re-imagining" of delta halo from halo 2. The model was done by Snafubar then later revised by me for gameplay. I then unwrapped the map using textures from disaster, Conscars, Jean-Luc and Bungie. This map was originally planned for halo CE but I decided to make a unreal version as well. Gameplay wise this map is a sniper haven. Shock rifles and snipers will dominate the bridges while bio rifles and link guns will control the corner bases.
This is a map inspired by "Derelict" from halo 1. It's a large circular arena map with a focus on mid range combat and controlling the center. Most of the power weapons are around the edge of the map while the sniper and uDamage are dead center. Overall it's a great map for a few player and has a nice balance.
This is a direct port of the BSP of Midship. The map isn't very pretty but it's a blast for 1v1. I personally whore'd the Shock Rifle to death on this map (and trust me sDavis will vouch for me on that) and it was some great 1v1 with a good distribution of weapons. There is a uDamage at the center of the map but you will have do a rocket or impact jump to get to them.
This is a nice long rectangular map that hangs out over an ocean. The map has many levels with a good balance between CQC and mid range sniping. It also has many quick jump that can help to get you around the map faster but you need to be careful or your footing so you don't slip off. There is a super health in the top of the map but it requires a really good rocket jump to get too so it's a "risk vs. reward" kind of thing to go for it.