Reload. Rev up. Ride out. The ultimate sport of kill-or-be-killed is now an explosive new experience, with mind-blowing new ways to move like lightning and annihilate enemies. For the first time, pilot a formidable force of battle vehicles that tear across land, skies and deep space. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further.

Description

An import of a high poly version of the scorpion.

Preview
High Poly Scorpion
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meowcatbuf
meowcatbuf - - 10 comments

This looks pretty cool, but I was unable to spawn it in game. The UT2004.log file said that it was missing the R9A_tex.utx file. I used UTPackageTool to check out which package referenced R9A_tex.utx. It looks like the Scorpion's texture files used an environment map (TexEnvMap REnvMap). That .utx file should be included with this download, or the EnvMap content should be duplicated into the Scorpion's .utx file (preferred) so that it an be spawned. The only work around is to edit the .utx file (which then would break network compatibility).

Also, any chance that the high poly version could be cleaned up a little bit and then Rigidized? (https://docs.unrealengine.com/udk/Two/AnimBrowserReference.html#Rigidize)

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Lasercar Author
Lasercar - - 57 comments

I've added the envmap I used from the different texture pack to the textures.
I tried to rigidize the vehicle but it ends up ruining the model.

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meowcatbuf
meowcatbuf - - 10 comments

Hi Lasercar. I like it! Thank you for adding the EnvMap and trying to rigidize the model (too bad the model doesn't like rigidization). It looks nice in game and makes this old engine look a little bit more modern. Thanks for putting this together.

Also, I like the brake pedal and steering wheel turning too!

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Lasercar Author
Lasercar - - 57 comments

I've taken a closer up screenshot, so hopefully more people see this when browsing the addons.

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Lasercar Author
Lasercar - - 57 comments

Update! Managed to (partially) Rigidize the scorpion, and the scorpion gun. Reduced the size of the animations file by ~3MB.

Also figured out why my extension of the existing scorpion didn't work the first time, so I fixed that too.

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