Have you ever wanted to be a spaceship Captain, facing real challenges and making meaningful choices; a Helmsman, evading missiles while keeping the enemy in your sights; a Tactical Officer, bringing destruction to your foes and managing away teams; a Science Officer, fighting an information war and directing researchers; or a Chief Engineer, pushing systems to their limits and overseeing technicians. If the answer is yes, Universe or Nothing is your game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS UI - Engineering Screen WIP (view original)
UI - Engineering Screen WIP
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Q-field_Theory
Q-field_Theory - - 82 comments

Omg this looks amazing, seriously

Reply Good karma Bad karma+2 votes
Faerdan Author
Faerdan - - 97 comments

Thank you, comments like this remind me why I put so much work into this game. :)

Reply Good karma+2 votes
Cornflakes_91
Cornflakes_91 - - 145 comments

Its pretty AND functional, i like it :)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 695,459 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This is the UI (work in progress) which the ship Engineer will use to manage power and damage control.

Power connections are made from the Core to each System (shields, weapons etc.) by dragging from a Core Node to the System.

Hovering over a System, Hull Segment (the white bars surrounding the "wheel") or Shields (the blue bars surrounding the "wheel") will give detailed info on it in the top left (in this image Forward Shields has been hovered over).

Clicking on a System or Hull Segment will show the player options for that item (e.g. power settings, coolant management, repair).