Have you ever wanted to be a spaceship Captain, facing real challenges and making meaningful choices; a Helmsman, evading missiles while keeping the enemy in your sights; a Tactical Officer, bringing destruction to your foes and managing away teams; a Science Officer, fighting an information war and directing researchers; or a Chief Engineer, pushing systems to their limits and overseeing technicians. If the answer is yes, Universe or Nothing is your game.
This is the UI (work in progress) which the ship Engineer will use to manage power and damage control.
Power connections are made from the Core to each System (shields, weapons etc.) by dragging from a Core Node to the System.
Hovering over a System, Hull Segment (the white bars surrounding the "wheel") or Shields (the blue bars surrounding the "wheel") will give detailed info on it in the top left (in this image Forward Shields has been hovered over).
Clicking on a System or Hull Segment will show the player options for that item (e.g. power settings, coolant management, repair).
Omg this looks amazing, seriously
Thank you, comments like this remind me why I put so much work into this game. :)
Its pretty AND functional, i like it :)
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