Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.

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Description

This is a full, uncut recording of an ill-fated mission on the ULTIMATE (5/6) difficulty setting against a DEADLY horde (4/4) with a high-end geared squad and the latest pre-Beta version (Build #0235). Resolution is 1360x768 only to prevent ultimate shuttering on my aging PC (due to recording) :P. The video shows some sophisticated tactics, but none was really executed as it should have been, leading to the death of a squad member, thus ending the mission as the secondary objective was "with no casualties". Death may come very quick if you set up defenses poorly--in this particular case, too much splash damage from tough boss--Alpha--aliens' attacks brought poor Chief down. If he survived the turn, the squad could have taken its stand in the tech room, and would have had a chance to fight off the swarm. You can also see many self-crafted and prototype-based advanced equipment in the video. You can collect materials and prototypes by completing missions on lower difficulty settings, thus being able to "gear up" for the real challenge (while also honing your tactics).