I've been focusing on getting the debugging environment working, including loading local map files from the system. I'ts now possible to simply drag a map file into TypeQuest, and it will load that level.Another thing added is the systems to select animations dynamically, by checking what the command typed was. This will save me a lot of time setting up variables, and make it really fun to add new stuff!
Take a look at the whole list here.
Development Log December 10th
Back to coding the game. Map loading, sprites, animation systems, this game has it all!
Posted by kevinandersson on