Trip is an arcade style tunnel game featuring fast-paced first-person shooter action. Psychedelic colors and electronic music makes this game an exciting, fast-paced challenge. Traveling at high speeds, you will destroy enemies and collect power-ups, building up enough energy to complete levels.
We are currently working with beta testers. If you are interested in getting early access, contact us at: info@gravitywave.games.
Trip, Trip the Game Copyright 2017 Gravity Wave Games
We really didn't know what to expect going into Betacon. This was our chance to see our game in action, on the floor with real customers.
We are happy to announce that things went about as good as they could have. Our game is fast-paced and we have engineered it so as to not make people nauseous, but you can't be sure until you get it out there. Everything worked as expected. Nobody had any real uneasiness and everyone liked the game. A few people loved it, with one attendee stating that it was the best VR experience that they had ever done. That is saying a lot because there were some great games here.
A few of our personal favorites was Crescent Loom by Wickworks. This game allowed you to program a creatures brain to get it navigating an environment. Shipping simulator, Stop Them, Ray's the Dead, the list goes on. That is what is amazing about a con like this. Everyone has this crazy notion in their head, and indie gaming is where you get to see it come to life. It really is a window into a persons soul.
We are planning on attending Pax West, but this small con in Portland will always be special to us. Thanks to the good folks @BetaConGameExpo and @PIGSquad and allowing us the opportunity to showcase our game!
We have been really busy the last couple of weeks heading into Betacon. We are getting really close and are very excited to be showcasing the game at...
The promise of augmented reality and portable hybrid devices and the future of virtual technology.
Some of the more popular title for inexpensive VR head wear use science as a metaphor. This article talks a bit about why this might be and our motivation...
It is 2017 and we are starting to see how the reality of VR meets with expectations. There are significant hurdles and incredible promise with the technology...
This is one level of our game Trip. This game was originally designed for VR, with tablet and desktop versions also available. The final game is 9 levels...
This is one level of our game Trip. This game was originally designed for VR, with tablet and desktop versions also available. The final game is 9 levels...
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