header ron

-TRANSCEND- Is an Indie game I have been working on alone for the last 3 years (all the artwork, programming, game design, level design, etc.). After what seemed like a never-ending journey, TRANSCEND is finally out and I can't wait to show the world!!

whiteFangGif1

-Lots of Visuals and Refreshing Environments- I spent a lot of time adding every little detail I could to the artwork. I wanted this game to feel entirely new and refreshing from beginning to end

spartanGreenlight3

-Cool Worlds to Visit- Different worlds, cultures, and time-lines for players to explore

fishes6eraExamples3fisheswalking1

-Interesting Characters to meet- tree2

Transcendence 2017 10 16 155412Transcendence 2017 11 10 231848

-Some action too!Transcendence 2017 11 26 144346-


and much more! Transcendence 2017 10 16 155511Transcendence 2017 08 07 181239


TRANSCEND is inspired by the unconventional mixture of Ghibli Studio's work and James Cameron's "Avatar." In this refreshing 2D world, you will live the story of a "Spirit" who was given the path of the "Warrior." In order for him to become this "Spirit Warrior," he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately... you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story.

When I came up with the idea for Transcend, there were some key features I wanted: Firstly, I wanted a game that was going to be different; I wanted every step of the way to feel new, refreshing and most importantly, unpredictable. Secondly, I wanted the game to be a pleasant visual experience, filled with lots of details, and a whole array of contrasting, original colors. And thirdly, I wanted Transcend to have a simple, yet raw and immersive game-play-- easy to pick up, but complex enough to keep an avid gamer challenged.

I know in some of your eyes, I did not succeed with all (or any) of this... but I hope that some of you will enjoy a game that is refreshingly different, challenging, visually appealing, and will always keep you wondering what's next. So please support by not only purchasing this copy, but by giving the game a sincere try. After all the work and love I've put into making this game, I'd really like to know what you genuinely think.

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