As our hero sits in a prison cell in the depths of the Kind Queen's deadly dungeon, Death is about to carry out her duty and cross the hero off her list. When suddenly her hourglass stops working. Since her hourglass determines the time every humanoid being has to fork over its soul to the realm of Death, naturally this constitutes an existential crisis for Death. So, counter-intuitively, Death herself spared our hero's life - for now. Well, she rips out the soul, converts it into a ghostly wraith, and commands the hero to search for the cause of the time freeze.
ADVENTURE INTO A TIMELESS WORLD
With this new quest at hand, our hero has no choice but to explore this altered world in this new form. But, generous as Death inherently is, the hero gets one unique ability for this unusual quest: Possession of any living or once-living being. And with that comes the ability to use the special skills, that the possessed has or once had.
So join our ghostly hero and venture through this idle world in search of answers for Death and maybe, just maybe, a way to avoid the dire consequences of standing at the head of Death's list.
The past weeks I worked on finishing the Demo for Timeless Adventure. I am happy to let you know, that the Demo is now live and you can download and play it for free!
I also made a little trailer for the demo:
Puzzle your way through the first three areas.
You start your journey in the deep prisons of the Kind Queen...
Search a path out of the old caves...
And check out the smuggler camp on the beach.
You find the Demo on the Steam store page.
If you like it, please wishlist the game and follow me on social media for future updates. You can find my mailing list and the links to all of my profiles on my website.
In this Dev Update I will talk a bit about the sound in the game, as well as the updated Wilderness area.
Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas
For Dev Update #5 the focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.
In this Dev Update #4, I wanted to talk about the input methods, how interactions work in the game, and show one more area to you.
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