Devastation, desolation, misery, emptiness…This is Earth, our home, collapsed, broken, a glimpse of what once was. The sands took over everything, forests, cities, nations and what wasn’t taken simply disappeared. The ice melted and the oceans rose alongside the deserts. Species devastated, ecosystems covered by dust. Some were strong enough to live, others were smart enough to hide, but be it animal or human what matters is surviving.
You are one of the few survivors of Earth's environmental collapse. You lost your family in this crooked world...can you get them back? Are you strong enough to endure in This World of Orange?
This World of Orange is a solo developed, First person adventure game with stylized low poly visuals, currently in development.
It is the first take of the creator into game development and intends to be a game with heavy emphasis in isolation and the depiction of a desolated, sand devastated world.
CURRENT OR FUTURE FEATURES
The main menu usually corresponds to the player's first contact with the game and is therefore responsible for setting its tone. Most menus, in Max Pears' words (Level Designer at ProjektRed), "are extremely lifeless! It doesn't engross the player. It just encourages them to skip through this part of the game as fast as possible".
To avoid this, I used camera animations to introduce the player into the desolation and isolation of the game's world and also its consequences: death and disaster. All of this, while a soft sandstorm particle system helps the world feel more dynamic, even though we're talking about a post-apocalyptic, sand devastated world. The UI also has simple but sleek animations to ensure better and softer transitions.
Feedback is always appreciated :)
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.