The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
More tools, and a bunch more utility functions written for the city generator. The gap between having an idea for a scene and being and actually being able to walk around a live version of that scene is narrowing. I don't know if it'll ever be as quick as I'd like, but the less barriers between idea and gameplay, the better stories I'll be able to write. At least that's the theory.
these tools will definitely save you a lot of time in the long run, and it kinda seems like it could open the door to community maps for smaller custom missions, (but based on the scope of your game, I understand if you wouldn't be up for that, it's just an idea)
Actually, I'm writing everything with the goal of making it editable, but I don't know when that'll be live (not this year. Maybe next). One of my main aims of this project is to make a system where anyone can write interactive stories, whether they're game missions, one-off encounters or entire life histories.
I'll talk about this some more when the systems are closer to being ready.