Real-time strategy. A gameplay experiment on crossing such strategies as "Command & Conquer" and "Z". On the map there are player bases and zones that need to be captured. Any construction consumes your resources and proportionally affects the speed of construction. By capturing the zone you increase your resources and consequently the speed of construction. The demo presents the game prototype with a test level against AI.

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The Commander[RTS] gameplay experiment

The Commander[RTS] gameplay experiment

Demo

The demo presents a game prototype with a test level against AI.