As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, 1940, you get stuck in a cavern. It doesn't take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets…

Post news Report RSS New Video plus Developer Friday

As promised, a new video! Last weeks video was mainly about setting the mood and giving you an idea of the atmosphere of our game, this weeks video is all about action and killing mummies. And this the first of many Developer Fridays to come. Every Friday we will post a little interview with someone who works or has worked on the game. Who are they and what have they done on the game! We will kick off with Anton Botvalde, one of the first people who got involved in the development of the game.

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New Video

As promised, a new video! Last weeks video was mainly about setting the mood and giving you an idea of the atmosphere of our game, this weeks video is all about action and killing mummies.



Developer Friday

This is the first of many Developer Fridays to come. Every Friday we will post a little interview with someone who works or has worked on the game. Who are they and what have they done on the game! We will kick off with Anton Botvalde, one of the first people who got involved in the development of the game back in 2008.

  • Who are you and what do/did you do on "The Ball"?
  • My name is Anton Botvalde, I'm from Sweden and I'm 22 years old. I am currently studying computer engineering at Lund University. My main responsibility for The Ball is scripting the gameplay in the various levels, but I have also done puzzle/game play design as well as bug hunting.

  • When and how did you join the team?
  • I was one of the first (if not the first?) to join the team. This was during the summer of 2008. During the winter of 2008 I started to talk with Sjoerd on irc about level design and games in general. When the Make Something Unreal Contest was announced I told Sjoerd that if he was going to do something he had to let me be a part of it. And well the rest is history :)

  • How did you start out with level scripting?
  • I have always been interested in programming and games in general.When I started in high school I started programming and made my own simple games. Later on I got interested in level design and found my way into scripting that way.


  • What has been the most challenging thing you have done on the game?
  • I think that has to be the first version of Survival, our alternative game mode. I made it entirely myself in Kismet, the level scripting tool, which was fun but challenging. Before I officially started working on The Ball I was doing semi research of what we actually needed to get the levels working, that was a fun but challenging time as well, since everything was completely new for me.

  • What do you like the most about the game?
  • I really like our environments, they really feel unique. And I also like that game really feels unique, I haven't played any game like it! I think that all people who buy it won't regret it! ;)


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Comments
Spooboy
Spooboy

Awesome! The ball rocks!

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Awesome_ninja
Awesome_ninja

Ze ball iz ze awesome!

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Anddos
Anddos

can you not sqaush them with the ball?

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Piuneer
Piuneer

that was the first way.
"1. Crushing It"

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AJ_Quick

lol, the name of that video should have been "9 ways to inadvertently kill yourself while trying to kill mummies"

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Anddos
Anddos

oh right i must not of been paying atention

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tymaxbeta
tymaxbeta

release on Steam plox! This game deserves it!

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