As an archaeologist working on the slopes of a dormant volcano somewhere in Mexico, 1940, you get stuck in a cavern. It doesn't take long before you realize this is more than just a cave. You reveal ancient ruins that have been hidden from outsiders for centuries and discover a mysterious artifact, a gold and metal shelled Ball. As you venture deeper into the volcano, you reveal some of mankind’s greatest secrets…

Post news Report RSS Last 5 days of our screenshots special, plus another interview

The final five screenshots of our 10 Mad Days of Screenshots special, and since it is friday once more, another Developer Friday interview! And there is a big announcement following in the very near future!

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10 Mad Days of Screenshots - Day 5 to 10

The final five screenshots of our 10 Mad Days of Screenshots special! And as added bonus, we have also replaced all of the old screenshots on our website with brand new ones! Have a look at our refurbished Media Page.

10 Mad Days of Screenshots - day 10 10 Mad Days of Screenshots - day 9
10 Mad Days of Screenshots - day 8 10 Mad Days of Screenshots - day 7
10 Mad Days of Screenshots - day 6


Developer Friday

This weeks Developer Friday is devoted to Markus Palviainen, our lead artist and the one responsible for the Ball and weapon models for one.

  • Who are you and what do you do on “The Ball”?
  • My name is Markus Palviainen, and I am 28 years young. I do mostly artwork for The Ball, anything from environmental pieces to characters and UI, but I have also done some kismet scripting and level work.

  • When and how did you join the team?
  • I joined the team in summer 2008. I got introduced to Sjoerd through my friend Bart (sensei Pestibug). I was studying 3d art at the moment and thought it would be a great opportunity to learn more about game development.

  • How did you start out with game development?
  • Well at first I thought I wanted to be a network technician, but after studying in Gothenburg for a while in 2006, I figured out it wasn’t my calling. I got in touch with Pestibug on irc and he showed me what could be done in 3d. I was really inspired and started teaching myself. Well not all by myself, I got got a lot of information and help from Polycount (great forum for artists!). Eventually I got accepted into the School of Future Entertainment, a game development education here in Sweden.

  • What has been the most challenging thing you have done on the game?
  • I would say either Unreal Kismet or UI scene editor. There have been moments where I was close to massacre my computer, and let’s leave it at that.

  • What do you like the most about the game?
  • The environments are beautiful! I enjoy just walking around and exploring the areas, finding the secrets hidden in the game.

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Comments
angelcs
angelcs

Nice Monkey

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NullSoldier
NullSoldier

This is easily some of the most high quality work I've seen done with the Unreal engine. And obviously Epic agrees with you because you won the MSU contest.

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Johnchief117
Johnchief117

@ NullSoldier: They didnt actually win the contest itself. But this game is so awesome that it should have won!

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ghost59
ghost59

that's awesome can you give me some udk tips

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