I've just wrapped up this hero prop for the main character's bedroom. It's not perfect, but its shippable for its purpose in game. I used 3ds Max for the modeling and UV creation and then moved over to Substance Painter for the texturing and material setup. These renders are seen within Unity 2018.2 using some simple post-processing, a reflection probe and an HDRI image. These props are very important to the "feel" of the game as they help place us in the time period the character is living within. All signals or visuals I can provide the player that give context to the era are invaluable to the experience.
Boom Box 3D Art Asset
Completion of Boom Box art asset. I've just wrapped up this hero prop for the main character's bedroom.
Posted by JamesArndt on