Tether is a first-person adventure game based in a dilapidated science fiction world. Earth is dying after the collapse of several continents throughout the world following the destruction of the Moon - as natural disasters sweep the planet, the newly formed United Environmental Federation (UEF) accelerate plans to terraform the nearest possible habitable planet, Mars.
You play as Lesleigh Hayes - a Biological Research Assistant for the UEF - on her first deep space voyage to Mars. Once aboard the Sonne, Lesleigh's thoughts turn to her children as she re-lives some of their final conversations before leaving. As catastrophic events unfold on the UEF Sonne, Lesleigh is forced to survive the psychological horrors of isolation in deep space.
Can she live with the consequences of her choices? How will these affect her children? Is this how motherhood should be?
Tether is a first-person adventure game based in a dilapidated science fiction world .
Earth is dying after the collapse of several continents throughout the world following the
destruction of the Moon - as natural disasters sweep the planet, the newly formed United
Environmental Federation (UEF) accelerate plans to terraform the nearest possible habitable
planet, Mars.
You play as Lesleigh Hayes - a Biological Research Assistant for the UEF - on her first deep
space voyage to Mars. Once aboard the Sonne, Lesleigh's thoughts turn to her children
as she re-lives some of their final conversations before leaving. As catastrophic events
unfold on the UEF Sonne, Lesleigh is forced to survive the psychological horrors of isolation
in deep space.
Can she live with the consequences of her choices? How will these affect her children? Is
this how motherhood should be?
The team at Freesphere Entertainment has been formed with the ambition of pushing the
boundaries of storytelling in video games. Despite being a representative of the sci-fi genre,
Tether has been inspired by a personal story from the studio lead's life .
Tether is going to release in 2017 on PC, Mac and Linux with possible support for the VR
headsets at launch. Vote for it now on Steam Greenlight.
Here our Creative Director talks about balancing life as an independent developer with managing a full-time job and a life.
Freesphere Entertainment Co-Founder and Lead Writer Ian McCamant discusses in detail aspects of our philosophy.
Here the Creative Director for Tether and Studio Head at Freesphere Entertainment talks about his philosophy on scaring players.
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