Alpha 88 changelog
8 March 2014:
- Cutscenes are now in the game!
- (Not very many yet, but this new code is reusable and awesome! Expect to see more in future builds)
- Room sequences are now used:
- Tallowmere's dungeon now randomly chooses "room sequences" instead of single rooms.
- A room sequence is comprised of multiple rooms.
- For example, a Hydra Lair room sequence might go:
Generic Room > Generic Room > Hydra Lair Room. - A room sequence with a mini story or plot might go:
Intro Room > Generic Room > Generic Room > Boss Room. - This change allows me to implement cutscenes and storyflow while still keeping the game's randomness intact.
- Room sequences won't overlap, so you won't get a boss twice in a row anymore.
- If you manage to clear all the room sequences in a playthrough, generic rooms will still be created.
- Added new room sequence: "Mr Bigguns".
- NPCs should no longer accidentally begin conversations after you finish talking to them.
- Rocket Launcher should no longer spaz out as much.
- Added new sound effect for pinwheel traps.
- Added new sound effect for elevator footsteps.
- Added new sound effect for quest objectives.
- Tutorial text's assigned input keys are now coloured for improved readability.
- Slightly increased poison trap cloud movement speed.
- Bosses now have healthbars.
- Fixed rocket launcher not dealing full damage to bosses.
- Added a VSync Terminal to the starting area, so you can toggle VSync on or off:
- If VSync is enabled, the game may appear smoother but your input will be slightly more delayed.
- If VSync is disabled, the game may show screen tearing, but input delay will be reduced.
- I find that having VSync disabled on Windows works well, but prefer it enabled on Mac OS and Linux.
- Pressing Escape during a room transition no longer pauses the game; please wait until the room transition finishes.
- Slightly increased boss' minimum possible health (sometimes felt like they'd die too easily).
- Fixed existing gibs playing sound effects every time you'd enter a room.
- Removed fence and bush background doodads; need to explore different options.
- Fixed treasure chests spawning weapons that had already spawned but not been picked up. (thank you, Scott)
Visit www.tallowmere.com for more info!