A huge open-world game where you have the freedom to play how you want - but your choices have consequences. You've survived the zombie apocalypse by living in a bunker for a year and now it's time to venture out. Scavenge for supplies, find other survivors, trade or fight with them, form relationships and build a community. Go on quests, face moral dilemmas, and uncover dark, terrible secrets!

Post news Report RSS Survivalist - Second Patch Released!

This patch fixes a few more bugs that people have reported, adds health bars to buildings, makes the insulin situation a bit easier (again) and tried to streamline/remove confusion from a couple of the early tutorial quests (based on some "Let's Play" videos I watched).

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The second patch has made it through the XBox Live Indie Games approval process. Here are the main changes:

  • Fixes for the remaining crashes that have been reported
  • Fixes for "The Architect" quest being impossible to complete
  • Added health bars to buildings
  • Tried to make the early tutorial quest where you give Alice water a bit clearer
  • Tried to make the early tutorial quest where you shoot the road sign a bit less wordy and more concise
  • Alice warns you when her blood sugar is getting high
  • Increased insulin per dose further, so she should need one shot per day now
  • Made the skill levels of the "roaming gangs of raiders" lower in the beginning (it's linked to the number of towns you explore) and also tweaked their numbers so there can be a few more of them per gang later in the game, but less earlier.
  • Doubled the amount of respect/approval you get for trading with people
  • Fixed bug where if Isham picked up a second toolbox he couldn't drop it
  • Made it so enemies always ragdoll if you explicitly target their legs
  • Fixed bug where you couldn't buy a backpack to increase your inventory size if your inventory was full
  • Fixed some late-game dialog

Roll on the third patch! I already know of a few more things I'll need to fix. Top of the list I'm going to get rid of the vicious cycle of hyperglycemia (where Alice gets hungry when her blood sugar gets high, resulting in her eating more and making it even higher). Hopefully after the third patch it'll be the end of the panicky post-release patching phase and I can start thinking more long-term.

For the benefit of those that haven't played the game yet, here are some more screenshots:




What is this, I don't even...?
Survivalist is a large open-world game where you build a community of survivors after the zombie apocalypse. Scavenge for food, talk to people, do quests, trade, go to war, make choices and live with the consequences. It's currently available on XBox 360 through the Indie Games channel.

In his review, Tim Hurley at thexblig.com described it as "one of the most impressive XBLIGs ever produced" and said "Survivalist is an intense experience, one of the most content-packed, feature-rich games on the indie channel. It is not to be missed."

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