"A game I can get behind"- CinnamonToastKen Super Marshmallow Kingdom is one toasts crazy battle against the evil forces of marshmallows, cats, tarts, pigs and more! Sent from king marshmallow who is upset after you ate his muffin. With explosions galore dodge your way through addictive 10 action arcade packed levels while upgrading your crumby abilities. Story: On a sunny day in a kingdom of marshmallows, Lived two pieces of toast. On this day they were on the hunt for a right old adventure. They searched high and far, but sadness filled their eyes after an unsuccessful day. So they decided to rest their nimble feet. As they sat one of the toasts noticed a small figure on the corner of their eye. A muffin! A mighty quest was revealed upon them as they saw the muffin. But who was to get it? Hmm thought one of the toasts thinking of perhaps there was a way of sharing this muffin."ME" Said one of the toasty man in haste and excitement. He lowered his hand in suspense to grab a piece o
We’re pleased to announce the new Super Adventure Pals! 200% sexier, 200% sillier and 200% bad at maths.
We’re super excited to show you what we’ve been working on, we basically started the game from scratch again once we got greenlit. We’ve been working on it ever since resulting in what we have today we’re still a few months of getting it to where it needs to be but we’re getting close! But we’re super pleased as to how it is coming up. We have outsourced a lot of assets to talented people to make sure the games is at the quality we want. This included animations, level designs, backgrounds, concept art and Music.
We spent quite a long time re envisioning the Adventure Pals and delving into what made the first game great and the opportunities we had with it, we took all that goodness and crammed it all and more into the game to let it shine. The things we decided to focus on was:
We emphasised the adventuring in our level designs by making sure were constantly incorporating new content for the player to learn and master. We also added in secret cupcakes that would encourage a player to look around the level.
The original demo / version of the game we had was in flash. After much reflection and wisdom sessions we decided to start from scratch to make the game we WANTED to make and make a game that didn’t feel like a “Web” game published on steam. We saw this as our one chance to show what we’ve got and we’ve been working by that mind set for the past 5 months.
We will be exhibiting at RTX Sydney, GX Australia & PAX East in the coming months, come check us out if you’re around.
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