It's the SUPER GUNBALL! You control a super-bouncy ball with a gun on its side. Shoot all the enemies and use special weapon pickups to get to the exit of each level in your journey to beat the bosses of that world. A and D (or Left/Right Arrows) to move sideways. SPACE or RMB to bounce off the ground. SPACE or RMB again just after landing will result in a higher bounce. LMB to shoot the current weapon at wherever the mouse is pointing. (Mouse cursor is transformed into crosshairs.) W (or Up Arrow) to use EXIT doors. This is actually the work-in-progress of the DEMO which will eventually lead to the FULL GAME with many more levels and worlds.

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Hard to Super Bounce (Games : Super Gunball DEMO : Forum : Issues : Hard to Super Bounce) Locked
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Aug 29 2013 Anchor

I have received feedback from multiple sources that it is difficult to high-bounce after landing. I'll work on that.

What is happening is that players are pressing the jump button just before landing. I need to work on detecting that. As it works right now, the ball is headed down just before the bounce and pressing jump at that time negates the downward speed (max 32) by adding 32 to the upward velocity. No super bouncy. Pressing jump just AFTER the bounce has the ball headed upward before adding the upward boost to the speed. Super bounce!

So thinking out loud here: I need to check for keypress and wait for upward velocity to apply the upward boost. But only one boost per keypress. Reset the check on keyrelease. This might lead back into the issue of uncontrolled bouncing and glitching outside the playable area, but I'll deal with that again if it happens.

Ah! The sweet trials of game development!

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