It's the SUPER GUNBALL! You control a super-bouncy ball with a gun on its side. Shoot all the enemies and use special weapon pickups to get to the exit of each level in your journey to beat the bosses of that world. A and D (or Left/Right Arrows) to move sideways. SPACE or RMB to bounce off the ground. SPACE or RMB again just after landing will result in a higher bounce. LMB to shoot the current weapon at wherever the mouse is pointing. (Mouse cursor is transformed into crosshairs.) W (or Up Arrow) to use EXIT doors. This is actually the work-in-progress of the DEMO which will eventually lead to the FULL GAME with many more levels and worlds.
Major advancement has been made in the most recent build of Super Gunball DEMO. Many people have downloaded the game and provided invaluable feedback in the form of bug reports and gameplay frustrations. By evidence of the screenshots below, many visual updates and special effects have been added into the game. Please download the latest version of Super Gunball DEMO, play it, and provide feedback in the comments section so that I can give the DEMO the highest degree of "professional polish".
v0.1.9Updated serveral sprites including doors, hives, nests, and some gun images. (by Demian Mendez)
Fixed constant bouncing bug if holding down W, Up Arrow, or RMB constantly. Now there's only one bounce per keypress.
Fixed bug in implementing new forest doors.Changed cannon explosion to better explosion sprite.
Fixed layering issue on Spikeworm Boss powerup hiding behind the exit.Added boss death explosion events.
Various minor level adjustments to platforms.Removed all edge bumpers. (Need Feedback!)
Reordered levels so that NEW GAME starts training levels and LOAD starts at the world select screen.
v0.2.0Gun and Powerup pickup sprites upgraded.
Ammo sprites upgraded.World Select Level doors labeled.
Boss explosions refined.
Added credits screen to last room in the demo.
Annnnnddddd... a belated shout-out to the two compatriots that are giving their time and talent to help make this project look and sound as good as it does:
You can see this screen if you play through the forest level to its conclusion.
Again, please download the latest version and give it a try. Let me know what you think, what issues you encounter, how you think it could be better, what you like/don't like about it... whatever. And please look for the Super Gunball DEMO page on Facebook. LIKE it and discuss Super Gunball DEMO with others that have joined the page already. You can help shape the future of this game and Meatsack's Workshop while we are still relatively unknown!
Here is the latest version of Super Gunball! Things are progressing well, but I need more feedback from the public. So please download the latest version...
I've made a Facebook Page for Super Gunball! Please go search for it and LIKE it. Help me spread the word!
Another version is released! Sorry for taking 2 weeks to get to this one. I got a lot done, though! Check out the version changes below to see what's...
The latest build of Super Gunball DEMO is available for play! Please download, play, and leave comments about the game. I need more playtesters and comments...
This is playable version 0.1.8 of Super Gunball DEMO. There is still more work to be done, but we are actively asking for playtesters and feedback to...
This is the most recent build of the project. Please note that this is a work-in-progress and that there will be bugs. If you find any issues or just...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This game is fun though it needs more polishing and refinement. It is a game in progress.
It will be nice if you remove double jump and also reduce the bounciness.
However, it was working well and I enjoyed it.
Soley