Set in World War II. Utilizes accurate in-game physics with houses and buildings obstructing units' view, line-of-sight and firing range whereas clumps of trees can provide cover to reduce the damage of tank ordnance. The game allows units to garrison a building for a stronger firing position, especially valuable for anti-tank infantry. Units can also hold their fire, providing much-needed reconnaissance. Damage evaluation is also realistic; tanks or other vehicles that take too much damage are rendered immobile unless repairs are made.

RSS Reviews
10

Nevija says

Agree Disagree

Amazing game, brings back lots of childhood memory's.

7

andrea89 says

10

uzbek2012 says

10

Herr_Sturmführer says

10

Jevuner says