Subsiege is a unique, new mix of RTS and MOBA. It connects ingenuity of different tactics with resource management and coordination of several units. Multitasking is highly required! Control your submarine squad, consisting of up to six units of choice. MOBA-like abilities will assure your survival in a post-apocalyptic underwater world. Defend your territory and resources in combats with up to twelve players and monsters of the deep sea – alone or in a duo. In Subsiege, you will be fighting to the bitter end, until either all enemies are defeated or their oxygen ran out.
"Subsiege" (so far known as Submerge) emerges from the depth with a publishing deal and a new name. Headup Games announces in cooperation with the Munich-based...
The #Brexit will have impact to numerous industrial sectors including the games development. Accordingly it will have impact to the Submerge Development.
Our two Gamedesigners went over to the Gameswelt studio to talk about the design of Submerge, the development process behind the game and about ways of...
We are happy to announce that we’ll be attending Gamescom this year sponsored by Teamspeak. Meet us at their booth in hall 10.1 for daily events and...
We had several playtests during the past Weeks and received a lot of great feedback. So today we want to do a short recap, share some of the feedback...
Check out the first parts of the Story behind Submerge! We'll be adding more and more information over time so stay tuned!
Get ready to join us as new play tests are coming! To shorten the waiting time, have a look at our tutorial about the Submerge postFX.
Have a look at how some of the post effects in Submerge are done. The video includes Color Grading, Color Grading by Depth, Bloom, Exposure, Depth of...
Style your fleet in Submerge with unique units based on design guidelines and attitude of different manufacturers.
With the play test so close, we wanted to show you how to play Submerge. What your main goal will be, win and lose conditions and so on.
Folks, we have announced our gameplay test and now it’s time for you to make contact with our brand new nation - Mankind joins the battle among the...
Okay, yesterday might have been a little april fools joke but this time we are super serious. Get ready to join us in our gameplay tests.
We already told you a lot about Submerge, but today it’s time to show you some of our metagame features: The breeding system.
Meet our personal ZBrush wizard in the final part of our 3D design series.
Part 2/3 in our 3D design series. Also, get ready to come a lot closer to us.
Today's news is all about 3D modeling. Get an insight of the modeling process while watching our artist creating one of our assets.
...coming to take a huge bite off your units. Watch our artist paint the crimson jackjaw in a new part of our design series.
In one of the previous posts we were on the track of our unit design philosophies. We were writing very deep, philosophical things. But above all, it...
A new approach on the movement system based on the great community feedback given, regarding to our blogentry about swarm movement.
Extended video of the current level design with some updates compared to the last dev blog.
When you work as a leveldesigner, one of the first things that you will have to do is to translate the vision image into a first draft 3d scene.
Allright, there are some reappearing questions lately, so let us summarize some of those and give you all some answers.
The units of Submerge are the very core of the game. All interactions will include units, be it your own or your enemies’. They are always visible...
After the last Game Design post about the game’s theme, some of you discovered the point “moving in swarms” in one of the diagrams and wanted to...
Today, we are taking you on a trip to our art department. Our Concept Artists are talking about the difficulties in creating the basic look and feel of...
The very first thing to figure out in game development (from a designers point of view): What’s the very core of the game, what is it all about, which...
Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. In a dangerous underwater world you control a squad...
Some early stages of the beautiful underwater flora that our concept artist has drafted.
An update and good news about the further development of the game.
New ingame footage and screenshot with new units and the human headquarter.
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