Sticks & Stones is an action/roguelike/survival inspired by such games as Nuclear Throne, Don't Starve, How To Survive and Below with crafting and light-hearted humor. The game places us in a near future reality show where you have to use your best abilities to survive the environment, and defend yourself from special hologram projecting spheres looking to give you a whole lotta whoopass!
Just wanted to say a big THANK YOU to IndieDB and everyone who voted.
we've got greenlight, baby, yeah!
This time we check out what we did to improve the environment exploring: this time Survival Stashes.
designing survival stashes
This time we talk about how we made our sexy scenarios for Ferguson to move about.
how we did it - procedural generation
We came, we saw, we conquered, we took the women and gave them massages with soothing music, we defeated the men with promises of riches, we said "Hi...
greenlight baby, yeah!
We've made a new build available, now we're looking for feedback!
feedback needed for pre-alpha build no. 2
This time we take a look at how we can easily have hierarchical class structures mapped from Flash into C#.
how we did it - the engine - third part
This time we delve into how we've designed the survival and the consumables system.
how we did it - survival and consumables
Again we take a look into how our game engine works: this time we'll talk about what we like to call Real Time Object Transformation.
how we did it - the engine - second part
This time we give a small glimpse into how our game engine works, how it helps us make changes in little to no time.
how we did it - the engine - first part
A glimpse into one day-to-day discussion: how we decided to include a simple and meager tree into the game.
any given day - 1 - the tree
After lots of hard work, we've finally finished a version that we can be comfortable of sharing with the world. It's still early, but when you're indie...
sticks & stones build available in indiedb
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