Sticks & Stones is a pseudo-futuristic reality show where you’re a contestant. To win you have fight curious looking enemies called Holo-balls and defeat the final boss.
Alone and with nothing on you but your wits, the adventure begins in a forest where you’ll have to survive while you plan and prepare yourself for combat.
Although there is a definite amount of types of stages, they're procedurally generated with each new play. This way, the player's not only unable to memorize them, but is also getting a new gameplay experience each time.
There's a simple but unusual crafting system based on the combining of ingredients plus tools, which allows the player to fight against the Holo-balls.
Finally, the survival mechanic, through thirst and hunger, pressures the player for action at all times.
Hi everybody. It's with a heavy heart that we regret to inform that starting today we're halting all development of Sticks & Stones. The budget we had turned out to be not enough for the game we had in mind, and even though we honestly gave our all, we were unable to overcome some external circumstances that went against us. Sometimes it's like that.
It's not an ending but a pause, and we'll hope to find budget and time to continue. Many thanks to all of you for the comments, videos and kind words during these months. It was an amazing experience. We hope to see you again soon.
The Sticks & Stones Team
And to the guy that said "bullshit" on our Steam page: Well, screw you buddy!
Just wanted to say a big THANK YOU to IndieDB and everyone who voted.
This time we check out what we did to improve the environment exploring: this time Survival Stashes.
We came, we saw, we conquered, we took the women and gave them massages with soothing music, we defeated the men with promises of riches, we said "Hi...
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Second public build. We've improved combat, visuals, introduced new enemies, the between-stages navigation, the News Ticker, and included some eye candy...
First public build of Sticks & Stones: not even enough to be called a Demo. A roguelike, survival and crafting game. There's a lot to be done still, but...
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