Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and empire patrol ships roam space in search of easy prey.
Players begin the game as a bounty hunter with little more than an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality.
Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.
Today we have a new video in the process of working on the game.
The starting system at the moment is the point of manage of the player to different story lines. In the future, it will carry its own meaning in the story.
The design was very appropriate for systems of Debris. And it was done on the basis of technology of a hollow sphere with multiple exceptions. Video about what does this system mean was posted some time ago.
And here is for now!
Looks exactly right Debris should! Does it?
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