In Dark Forces, Kyle Katarn, a young mercenary successfully infiltrated the Empire. Jedi Knight continues the story of Katarn as he embarks on a quest into his past and learns the mysterious ways of the Jedi. With this knowledge, he must stop seven Dark Jedi from unlocking the powers of a hidden Jedi burial ground. This task forces Katarn to decide his destiny. If he chooses the Dark side, he will come into enormous power. If he chooses the Light side, he faces seemingly insurmountable evil. Whatever path Katarn chooses will change the face of the galaxy forever.

Description

This is a fix that will make Weegee render correctly by providing the JKGFXEXT1 textures in .mat format in a single .gob file. This will almost certainly be fixed in the next Jedi Knight Remastered release, but until then, this will fix Weegee. I am not in any way affiliated with Jedi Knight Remastered and am in no way taking credit for the awesome work done there. I just found out how to fix Weegee for myself and thought hey, I might as well help others until the next update.

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Weegee Model Fix for Jedi Knight Remastered 3.2
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GeneralTantor
GeneralTantor - - 631 comments

Strange Ill see if I can fix it for the next version

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blackhawk3d1 Author
blackhawk3d1 - - 8 comments

This is a weird one, because from what I can see the JKGFXEXT1 png files should be working, and idk why they aren't.

Reply Good karma+2 votes
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