A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
This is a map pack. There are 5 maps: 4 duels and 1 FFA. -RJA_duel1: Generator Room -RJA_duel2: Ancient Sanctuary Ruins, -RJA_duel3: Third DeathStar Hidding Place, -RJA_duel4: The Red Hoth, -RJA_ffa1: The Elevators.
Put the PK3 file in gamedata/base directory of your game
MOD: RJA Map Pack V1.0
This is a map pack. There are 5 maps: 4 duels and 1 FFA:
-RJA_duel1: Generator Room
-RJA_duel2: Ancient Sanctuary Ruins
-RJA_duel3: Third DeathStar Hidding Place
-RJA_duel4: The Red Hoth
-RJA_ffa1: The Elevators
THE TEXTURES ARE IN JEDI KNIGHT 2 JEDI OUTCAST, JEDI KNIGHT JEDI ACADEMY DON'T MODIFY.
THE TONIC TEXTURES ARE MADE BY ME.
THE LAVA TEXTURES ARE IN SJC_MUSTAFAR_AREA2 BY SITH J CULL.