A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
Is a map for JKA (JK3, or jedi academy, call it as you want) it has some features like flayable mini-tie fighters, a bot and vehicle spawner, many rooms to duel, each one with a particular "touch" and things in it, many places to have FFA, many points where u can duel with a dangerous environment.
Jedi Knight : Jedi Academy
TITLE : D LEGION MONOLITH
AUTHOR : DLEGION
E-MAIL : email@example.com
FILENAME : DMonolith.pk3
FILESIZE : 46,5 Mb
DATE RELEASED: 24 January 2008 first release, 03/07/2008 last release (this one)
CREDITS : HUGE list!
in the order they come to my mind:
* to MSLAF, a very good mapper, that inspired me,
and allowed me to use some models made by him.
* to jedicouncilgcx texture creator.
the best and more useful custom texture i found,thanks!
* to the creators of some awesome *.md3 models
* to the creators of mini-ties.this things are great!
* to ayala,for the help in scripts with mini-ties
and other. really thanks!
* richdiesal for his great and simple tutorials.
* lots of sites for tutorials.
* to all the people that helped me with editor problems and bugs,
to many editing forums, to the people that inpired me and
to people that allowed me to use their textures or models! thanks!
NOTE FOR * to ID software for this great engine, for great games and for
JK3FILES Q3A textures and models inspiration. must be sayied something about this:
i downloaded entire packs of "remade" textures and models,
made by fan of the game, freely avaible online,
that not violate any plagiarism policy around here, and with the permission
of the various authors. map was started over a year ago....i formatted
my PC many and many times from the start of this work, and by now i can just
give you the link to some sites i used to get this awesome 3D models, don't ask
to me to link each model please, because is a huge work to re-track down
each single model i used.it's all online, you can search and you will find them,
like i did!
* to sith J cull for some very good ground textures.
a very good mapper!
* to my beautiful girl! she supported me with her love!
INSTALLATION INSTRUCTIONS : place the " DMonolith.PK3 " file
in your JKA (jedi academy) game folder,
in the directory GAMEDATA/BASE.
should be in the same folder as "assets1.pk3"
then start the game, create a new match, and under
"duel, ffa or power duel" you should find the map.
TECHNICAL : total brushes: 5268, total entities: 1589, lights: 562, misc_model: 56,
misc_model_static: 174, trigger_teleport: 56, NPC_vehicle: 13 .
DESCRIPTION: is a map for JKA (JK3, or jedi academy, call it as you want)
it has some features like flayable mini-tie fighters, a bot and vehicle spawner,
many rooms to duel, each one with a particular "touch" and things in it,
many places to have FFA, many points where u can duel with a dangerous environment
(mainly endless pit around you ;). to be precise u can find:
-an "outside" room, the top of a mountain with the monolith on top of it
-the monolith "main/throne" room, with a view over the hell pit,
and doors leading to every other room of the map.
-"warp" room, with a buried giant in it and many roks flying around...
-"lava" room, with a table for meetings, and a lot of space for duel.
-"arena" room, really simple, with vehicles and bot spawner in it.
-a room with 2 flying pyramids in it, good for duel/FFA on dangerous place.
-"land raider" room (land raider is that kind of tank, inspired by warhammer 40k,
that u can find in the cave under the castle, to open its forcefield, use the
button on the left of the throne in the same room)
-"hall of fame" room, with many pictures in it (and not only.... ;)
-a room with a little forest, a waterfall and a round bed.
-"the ring", where u can have ridicolous fight using the push of the ring
-a room with a giant statue in the middle of it, in witch you can enter.
-the caves, accessible from different points of the map.
-the "skull castle" room....with 2 accessible towers, the main throne room with the balconys,
with a spiked roof,many catwalks, and even an arena on the middle of the roof.
supported gametypes: duel, FFA, powerduel, TFFA.
is made by my fantasy, anyway is inspired by warhammer 40k.
in a galaxy far far away....
on a planet in the edge of the galaxy, buried inside
the top of a mountain was discovered an ancient artifact,
coming from another time,and from outside the galaxy.
is power can be unimaginable.
imperials have secured the place around the escavation site,
they have cleared the artifact from rocks, but now they
waited for you to enter the monolith...
map is quite simple in main concept....exterior, interior main room,
secondary rooms. anyway it as many "secret" areas, some easy to find,
some hard. on one i want give a suggest: just be sure to be in the
center under the heaven light when it illuminate the skull ;)
(i don't say "how" go there, but be sure to check:
the labirinth caves,the arena with the 4 guardians and the "plan B" room.
BUGS : no bugs know. report if you find them!
-bots spawned in the arena, and the four guardians on certain configurations seems to crash the game
i don't know what to do about this, if you have a solution, contact me!
-with JKA patch 1.01,with FORCEMOD III, and FORCEMOD III patch 1.01 all works perfectly.
but if you have a lot of other *.PK3 (replacing vehicles,hehehehe) it can happen that some vehicles
will not work.
COMMENTS : was a continous fight against the editor bugs (GTKradiant 1.5.0)
for small map it's easy, but when map grow it start to be very buggy!
suggest: FORCEMOD III. is a very good mod, will give you much.
THE DOOR TO GET IN THE MONOLITH IS OPENED BY FORCE OR BY SHOOTING AT IT.
there is a lot of space for dueling....anyway i find fun have fights in
"dangerous places".....for this purpose this map is full of this kind of places,
hope you will use them ;)
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.