A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").

Description

Asteroid Base, one of the most signified map ever made for Star Trek Voyager: Elite Force. Released in a time where only starship-like designs were being made, Asteroid Base introduced an entirely different setting away from the 'traditional' saucer/engineering section design plans. A setting where the RPG-X communities severely benefitted from since roleplaying for Elite Force was in its infancy. Without Asteroid Base, the RPG-X modification may have looked significally different from what it is today, not to mention the look of various communties formed around that.

Preview
Asteroid Base - Release THREE
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Guest
Guest - - 691,099 comments

Hey man, what are the biggest changes with thia version ??

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RealApprentice Author
RealApprentice - - 96 comments

Hi,

Most changes are under the hood to prevent the MAX_EDGE_LINES error message during BSP compilation, which resulted in a better VIS and LIGHT stages. Also some high-resolution textures were used to improve the visual look and feel of the map.

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