A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
SP adventure set over 6 maps. No force/saber. Please read the README for optimal playing experience.
This is the Jedi Academy version of " A Plot is Brewing in the Outer Rim " which I released a few years ago.
Due to game differences, there are no ladders in this version. There are, however, some new areas that I made along with updating some textures, shaders, sounds, and scripts. Nothing major, but its worth a second go around if you played it for Jedi Outcast.
You take on the role of a Rebel agent sent to investigate possible smuggler activity in the Outer Rim. It is up to you, the player, to seek out the black textured computer screens to learn what is going on. It is through the information you gather from those terminals which will help you piece together the story.
Please follow the README file for the best possible gaming experience and contact me if you have any problems, questions, or comments regarding the project.