Set a few years before the events of Episode IV A New Hope, Empire at War lets players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power.
Models and textures of Adumari ships for Star Wars: Empire at War. Also included are the raw .blend files for ease of use.
Adumari Model Pack
By VX-145
The following models are part of the pack:
-Blade-32 Fighter
-Scythe Bomber
-Meteor-Class Aerial Fort
-Heavy Command Cruiser
Feel free to use these models in mods or other projects, so long as you credit me. Editing these models is also allowed, and I have provided the raw .blend files to assist here.
This pack would not have been possible without the help of the modding community. GP1701 was specifically helpful in sorting out several model-related issues. Please note that this mod was created while I was still learning to model; there are likely to be issues, especially in the UV Maps and similar. Also, I am not good at texturing; I know the textures aren't great, but they are provided nonetheless.
Model-Specific notes:
Blade-32:
- The model is AM_BLADE_32.alo.
- Firebones are as follows:
- MUZZLEA_00 and 01 for the front lasers,
- MUZZLEB_00 and 01 for the rear lasers, and
- MUZZLEC_00 and 01 for the missile launchers.
- Also included is a pair of bones for the engines. They are named ENGINE_00 and ENGINE_01.
- Two sets of textures have been provided - my own for in-game use, and a reference texture for others to create their own.
- These are AM_BLADE_32_TEXTURES.dds and AM_BLADE_32_TEXTURES_REFERENCE.dds. A normal skin for the first has been provided, too.
- Reference Texture Guide:
- Black: Body
- Blue: Lasers
- Red: Cockpit
- Yellow: Tail Booms/Engine Nacelles
- Orange: Missile Launchers
- Green: Tailplane (Horizontal)
- Purple: Tailplanes (Vertical)
- Brown: Wings
- The icon is named BLADE_32.tga.
Scythe Bomber:
- The model is AM_SCYTHE_BOMBER.alo
- Firebones:
- MUZZLEA_00 and 01 are the front turret
- MUZZLEB_00 and 01 are the rear turret
- MUZZLEC_00, 01 and 02 are for the bomb bay
-ENGINE01 and 02 are for the engines.
- The textures are AM_SCYTHE_BOMBER_TEXTURES.dds and AM_SCYTHE_BOMBER_TEXTURES_REFERENCE.dds. A normal texture for the first has also
been provided.
-Reference Texture Guide:
- Black: Body
- Blue: Laser Barrels
- Red: Cockpit
- Yellow: Engine Nacelles
- Orange: Bomb Bay
- Green: Tailplane
- Purple: Turrets
- Brown: Wings
NOTE: the top and bottom faces for both sets of wings are overlaid in the same place, so additions will be mirrored.
Also NOTE: There are some other overlaps in the UV Map of similar components; e.g. part of one of the laser barrels overlaps
with another. This won't cause issues if you keep similar components the same texture, but be wary.
- The icon is named SCYTHE_BOMBER.tga
Meteor Fortress:
- The model is AM_METEOR_FORTRESS.alo
- Firebones:
- MUZZLEA_00 through _23 are the laser turrets
-ENGINE_00 through _06 are for the engines
- The textures are AM_METEOR_FORTRESS_TEXTURES.dds and AM_METEOR_FORTRESS_TEXTURES_REFERENCE.dds. A normal texture for the first has also
been provided.
- Reference Texture Guide:
- Black: Central Fuselage
- Blue: Laser Turrets
- Red: Bridge
- Yellow: Engine Nacelles
- Orange: Laser Barrels
- Green: Tailplanes
- Purple: Turret Towers
- Brown: Wings
- The icon is named METEOR_FORTRESS.tga
Heavy Command Cruiser:
- The model is AM_HEAVY_CRUISER.alo
- Firebones:
- MUZZLEA_00 is the heavy missile launcher in the main fuselage
- MUZZLEB_00 and _01 are the secondary missile launchers on either side of the runway
- MUZZLEC_00 through _05 are the light laser cannons on either side of the runway
- MUZZLED_00 through _03 are the front dual turbolaser turrets; 00 and 01 are the top guns, 02 and 03 are the bottom guns
- HANGAR_00 is the spawn point for carried fighters
- ENGINE_00 through _03 are the engines
- Textures:
- AM_HEAVY_CRUISER_TEXTURES_REFERENCE.dds
- AM_HEAVY_CRUISER_TEXTURES.dds
-A normal map for this texture is provided.
- Reference Texture Guide:
- Black: Central Fuselage
- Blue: Turbolaser Turrets
- Red: Bridge
- Yellow: Engine Cutouts
- Orange: Missile Launchers
- Green: Lower Wings
- Purple: Laser Cannon Turrets
- Brown: Main Wings
- The icon is named HEAVY_COMMAND_CRUISER.tga
This one is a fanon unit, inspired by Ace Combat 6's Aigaion command cruiser; I've included it for completeness' sake.
There is a version of this pack available from the Steam Workshop with these units implemented in an Age of Legends submod.
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