In Star Wars: Empire at War, players controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, they will face off against both of them in Forces of Corruption as a brand new third faction. As Tyber Zann, players will stop at nothing as they seek to further the sinister agenda of the Zann Consortium and become the most notorious criminal leader since Jabba the Hutt. With all new tactics like piracy, kidnapping, and bribery, players can control the shadowy forces of corruption in their attempt to rule the Star Wars underworld.
A Naboo custom land map where the Rebels start out with Theed Royal Guards and Gungans, and the Empire starts with a building that produces Imperial Guards. The Rebels get a lot of starter units to compensate for their inability to produce units at will.
Naboo: Theed's Defense
By Psycho_Marine (aka KommissarReb)
Creation date: 2/24/2014
Just take the "ted" file and place it in your "CustomMaps" folder.
If you do not have one just create one in "C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Data".
This is a map I created from scratch. I wanted to see a map where the Naboo, the Royal Guard, and the Gungans are all fighting back against the Empire, but I couldn't find a map like that. So I decided to make my own!
In this map you will find interesting things such as Shaaks, a few imported Banthas, and a very curious Hutt that doesn't attack. Since I couldn't figure out how to get the automap to work the way I wanted (enemies don't appear on the map) I gave both sides an abandoned sensor array to use.
After the Galactic Empire took Naboo, the Rebel Alliance went in and sparked an insurrection to free the planet. The city of Theed has been relieved of occupation, but the Empire will likely want to retake it.
The Empire have attacked the Gungan Society one too many times, so they have struck an alliance with the Naboo and Royal armed forces. The Rebel Alliance have sent in a small platoon of soldiers to assist them in their plight.
In addition, the Nal Raka Empire led by Borvo the Hutt have double-crossed both sides and put themselves into a crossfire. The Imperials have a vacation home for Palpatine whenever he feels like returning to his homeword Naboo, so Imperial Guardsmen are always ready to recieve him if he were to ever show up again.
Rebel Strategy: As the Rebels, you do not build any units on your own. You only get your armies from the buildings that periodically produce units, so the best thing you could do is defeat the Imperials as quickly as possible before they can get more formidable weapons like artillary.
Empire Strategy: The Imperials play as they would in a typical skirmish game. Except you also get free Imperial Guards and your heavy vehicle factory pumps out repulser tanks. I would try and hold off the Rebels for as long as you can until you get your more powerful units. Use Mara Jade and Palpatine to corrupt enemy units, and explosives to deal with the enemy spawners.
There are four Hutt Dwellings of Borvo's Nal Raka Empire. They aren't really a threat, but more of a nuisance since they are in your way.
NOTE: I know that those are pirates in Theed. Try and pretend they are Naboo Royal Guards. I chose them since they wear brown and fire green, therefore in my mind they appeared to look more like the Royal Guards.
#1 The Shaaks, Borvo, and the occasional Bantha will get in the way while there is a firefight. They were put in for eye candy, but can be a pain to deal with due to the realtively small size of the level.
#2 The Imperial Prison has no prisoners. Again, its there just to make the map look interesting.