Star Wars Battlefront gives you the chance to play as a soldier in intense multiplayer battles with up to 32 people. Choose your allegiance and pick a soldier from one of four different armies. Fight on ten legendary planets and use a variety of weapons and vehicles, including X-wings, snowspeeders and AT-ST's. Keep your wits about you and victory may be within your reach. Experience the chaos of battle as you fight the greatest wars in the Star Wars universe. In addition to the single-player and various multiplayer modes offered in Star Wars Battlefront, a unique "Conquest" mode adds an innovative and strategic gameplay element to the action. After each battle is completed and the planet is conquered, the winning team will be rewarded with a special "bonus" ability that can be deployed in future battles in an attempt to take over the Star Wars galaxy planet-by-planet.

Add addon Nal Hutta: Wastes
Filename
nh1.1.zip
Category
Multiplayer Map
Licence
Proprietary
Uploader
KommissarReb
Credits
SWBFGamers.com users for advice and models
Added
Updated
Size
61.83mb (64,828,386 bytes)
Downloads
233 (1 today)
MD5 Hash
19b030f451cfa1a2cf447c72d577d292
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Description

Nal Hutta:Wastes is a swamp map based on Nal Hutta from SWTOR

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Nal Hutta: Wastes
Comments
Hisnameisode
Hisnameisode

The scope and concept of this map make me go WOW!!!! And the custom units are great (and I especially enjoy the custom heroes).

If I have one problem, it's that the AI are often stuck in large groups at various points throughout the map, not even able to move out even when given a command to do so.

I look forward to any future works you may make.

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KommissarReb Author
KommissarReb

Thanks for the feedback! When units are stuck in groups in parts of the map are they just standing there, or are they physically incapable of moving where they're at?

I've read that when units just stand still this is typically a problem of having too many barriers in the map. The problem is I couldn't really reduce the number of barriers without units getting stuck on things. All I can say is that it's the cost of making a map as big as mine and in the future I will make maps that aren't as big or use as many barriers.

Next map is probably going to be similar to Blood Gulch or something similar. It WILL definitely have Mark VIII tanks in it, I'll tell you that.

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Hisnameisode
Hisnameisode

Plenty just stand there (I recall seeing 3 jedi just idling at the end of a pier), but I think others for the most part are just having trouble moving, like their pathing is forcing them against barriers that they're convinced do not exist. The latter was evident when a bunch of CIS units were leaning against a wall in one of their indoor spawns (just standing there, not walking, but clearly grouped along it), and some REP units (about 6) were pushing themselves hard against a different wall rather than simply walking along it to find a door to get through. The latter did display a bit more functionality, eventually able to move out, but it was so slow and clearly cumbersome.

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Icearity
Icearity

i saw your post on swbfgamers steam group and decided to check this mod out, really nice mod!

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KommissarReb Author
KommissarReb

Thanks! It was my first released SWBF1 map.

Reply Good karma+1 vote
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Pandemic Studios
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LucasArts
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