FFA map by Mike "Myth" Denby: "This map has been made for Map-Center's first Turtle Map contest. I've taken part in other previous Turtle Map contests from the old SpeedMapping Guild so I knew what I was letting my self in for. And that would be many late nights (as I write this, my map is on it's final compile and it's 07:10!).
During the event I've learnt a few new tricks in Radiant, how to use Particle Studio, which is an absolutely fantastic little application, and have extended my texture and script making knowledge.
As I'm sure all contestants felt, with more time I would have liked to do a lot more with the map. Mostly a stronger texture set, and more detail in the geometry. It looks a bit like a geo-comp map in places. I might carry on working on the map as I'm quite pleased with the layout."
Elite Force conversion by Lt. Cmdr. Salinga with permission from the author.
Gametypes ......: FFA, TDM, Solomatch
Date of release : 15.04.2007
Installation ...: Copy the pk3 file into the baseef folder of Elite Force.
For more Q3A map conversions visit: Salinga-maps.de.vu
Following is the readme of the original Q3A map:
Date: 11/February/2007
Text File to Accompany Wish You Were Here
unzip the pk3 into your "baseq3" directory of Quake 3.
title: Wish You Were Here
file: mc-tm01-myth.pk3
author: Mike "Myth" Denby
email address: zaphox#hotmail.com
URL: Zaphox.net
description: A tourney/ffa map made for the "turtle speed"
Map challenge at www.map-center.com
Reverence:
Evil: For inspiring me to make more textures
Amphetamine: Technical help with particle Studio
The GTK Radiant team
ydnar - Q3map2
Hr.O - Q3map2Toolz
Equim - Mapacker
All the good folk at Map-Center
And of course, ID Software :-)
Ramblings
This map has been made for Map-Center's first Turtle Map contest.
I've taken part in other previous Turtle Map contests from the old
SpeedMapping Guild so I knew what I was letting my self in for. And
that would be many late nights (as I write this, my map is on it's
final compile and it's 07:10!).
During the event I've learnt a few new tricks in Radiant, how to use
Particle Studio, which is an absolutely fantastic little application,
and have extended my texture and script making knowledge.
As I'm sure all contestants felt, with more time I would have liked to
do a lot more with the map. Mostly a stronger texture set, and more detail
in the geometry. It looks a bit like a geo-comp map in places. I might
carry on working on the map as I'm quite pleased with the layout.
play information
tourney: yes
deathmatch: yes
team dm yes
CTF: no
bots: yes
new sounds: no
new graphics: yes
new music: no
new models: no
construction
base: Scratch
editor: GTKRadiant 1.4.0
brush count: 1600 (total brushes)
bugs: Sparklies (ran out of time to fix!)
build time: 1 week
Compiling
Machine used: Athlon 64Bit 3.2, 2GB of RAM.
Time taken: About an hour
Switches: BSP -meta
VIS
Light -extra -filter -gamma 1.2 -patchshadow -samples 2
BSPC -forcesidesvisible -optimize
Distribution / Copyright / Permissions
Copyright (c) 2007 Mike "Myth" Denby (zaphox#hotmail.com)
All rights reserved.
Quake, and Quake III Arena are registered trademarks of ID Software.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.