This is the first official patch for the US and European releases of Star Trek: Deep Space Nine - The Fallen. The German-localized version already has this patch applied.
Hardware issues:
- Unreliable AMD specific chipset extensions removed
- Sound system optimizations for lower spec machines
- "Popping" sound system issues resolved when pausing or quicksaving
Menu/Interface issues:
- Fixed Mouse Sensitivity Slider not having proper 10 slot spacing.
- Quicksaving system revised to be less intrusive
Gameplay issues:
- Training maps expanded to include Hazard course
- Promenade and Ops "Close Up" camera system improved
- M01_Worfl1 / Grigari play balancing
- "Hand to Ledge" alignment issues resolved
- Game speed adjusted to normal at game start
- Fixed bug where cardassian wall turrets shut down and don't fire at you unless player is looking at them.
- Fixes phaser auto modulating in training map
- Reduced SubSpaceMine explosion momentum
- All drums that cause damage can be auto targeted.
- It's now possible for the player to exit the left-hand area behind utility door in M03_KiraL1b
- Kira can no longer get the level one science card without turning off the cameras or setting the alarm off.
- You now have to complete all objectives to be able to complete M07_KiraL2
- Fixed Cardassians that run away as soon as they beam into CM04/Lab
- It's no longer possible to complete M06_SiskoL1b without obtaining the Orb
- Plasma Thrower fixed so it can be fired if it's got 20 units of ammo left in it
- Fixed JemHadar that beams in after the gear navigation puzzle & triggers alarm, player can no longer get stuck behind force field.
- M10_AnyCharacter there are no Weapon / ammo pickups available in M10_*
- Combadge no longer chirps when a PlaySpeech is triggered due to conditions not being satisfied
- Fixed M07_WorfL1 where the big lift in the floor can be activated by stepping on it, then Worf is free to jump off it as it descends & player gets stuck.
- Turrets now trigger alarms when PawnAI's ask for help.
Cosmetic issues:
- Lighting, textures and audio improved in Training maps
- Dying and falling off ledge no longer leaves player in mid-air
- Player no longer continues talking if mid-hail and dead
- Fixed the bug where you can run out of the communication blocked zone and get the messages messed up.
- Fixed Batleth showing ammo in Training Mission
- Fixed bad corpse alignment in some levels.
- Modified the way some elements are drawn for the framed text that appears - like pause - to fix some alignment errors.
- Fixed M10_WorfL1a Bridge wall that was not solid
- M03_KiraL1B, can no longer get stuck between wall and building
- Can no longer get stuck on top of turbolift in M01_SiskoL1B
- Sisko can't get stuck behind box in M11_SiskoL1B anymore
- Sisko can't get trapped in pit in M11_SiskoL1B anymore
- Player can no longer get stuck in M03_KiraL1B in the courtyard just before the drill machine
- M04_WorfL1b, the player is no longer instantly killed if he / she jumps while the elevator at the spawn point is descending
- Fixed BSP hole during final cinematic in M11_WorfL1
- M10_KiraL1b, Kira can no longer get stuck on the rooftops
- Fixed barrel in front of one of the consoles near the start, and the player is standing on that console, screen going black
- Fixed invisible collision obstacle at the end of M05_WorfL1
- Fixed BSP hole at the beginning of M05_SiskoL2
- O'Brien no longer abruptly stands up (even though he's supposed to be injured) in M05_KiraL1
- Player can no longer get stuck in turbolift in M01_SiskoL1a.
- Animation for Grigari Sentry Drone getting hit by phaser improved.
- Can no longer see Zone Portal texture through window on bridge in M01_SiskoL1a/b
- Fixed Denorios Belt skybox looking faceted in M01 cinematic
- Fixed Grigari Shock Trooper eye halo effect getting detached from head.
- Can no longer see square boxes around fires on Obanak's hands
- Fixed M07_WorfL3 BSP hole that makes Worf's mesh disappear in the cell block
- Fixed some JemHadar scanning in Tricorder as "UNDEFINED"
- Fixed camera glitch in cinematic where Grigari Vessel attacks Defiant.
- Can no longer get stuck at bottom of exhaust port in M10_WorfL1b
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