Loosely based on the "Millenium" Star Trek DS9 novel series, the Fallen have you play as Worf, Kira, or Sisko as you search for the 3 Red Orbs of Jalbador through both space and time... Based on the Unreal Tournament engine, the game features 3rd person viewpoints with excellent graphics. The three playable characters each have different parts in the overall interlocking story. A must-have for any Trekker.
This is the official demo of Star Trek: Deep Space Nine - The Fallen, featuring one mission for each of the three playable characters - Captain Benjamin Sisko, Lt. Commander Worf, and Major Kira Nerys.
STAR TREK: DEEP SPACE NINE – THE FALLEN
THE MAXIMUM WARP DEMO
Unclip your tricorder, ready your phaser rifle, and embark upon 3 intense, action-packed missions from the release version of Star Trek: Deep Space Nine - The Fallen, playing as either Captain Benjamin Sisko, Lt. Commander Worf, or Major Kira.
Starfleet has determined the location of a Cardassian subspace-weapon research facility in the Badlands that threatens to radically shift the balance of power in the Alpha Quadrant. Located on the frozen planet Hass’terral, the base is heavily guarded by what remains of the Obsidian Order. Sisko must lead a small team of operatives to infiltrate the military base and gain access to the subterranean research center. Due to the Obsidian Order’s unrivaled security measures, stealth is crucial for the success of this mission.
The Dominion has captured the U.S.S. Defiant and its crew. Incarcerated within the brutal internment camp on Arduria, Worf, Sisko, and Kira must fulfill a series of daring objectives to escape from the camp, regain control of the orbiting Defiant, beam the others onboard, and flee at maximum warp. Intrigued by Worf’s Klingon hand-to-hand fighting skills, the Jem’Hadar have been using him as a punch bag. Worf must seize an opportunity to escape and quickly locate equipment and weaponry to increase his chances of survival.
Kira returns to Bajor to meet with Obanak Keelen, a former resistance operative during the Cardassian Occupation and now the leader of the Cult of the Pah-wraiths— an unorthodox religious sect. During her visit, Obanak’s monastery falls under attack from a paramilitary group sanctioned by unknown members of the Bajoran Militia and mainstream religion, known as the Kahl-Taan. Kira must defend herself from these masked assailants and, with Obanak’s help, find an alternative path to the tower so that she can signal the orbiting runabout and beam the survivors to safety.